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  • #46
    Originally posted by Mathemagician
    ...
    @Hatschy
    You're the greatest ! I think id really like to have you as moderator.
    if you can do it the way you described, and its okay for you to do it, id say we choose the tech on the first turn, else J.Bytheway's suggestion, and if neither, we just choose it before the game.

    also, id like to suggest we use PowerSlic 2.0.
    ...
    Thanks , but there are greater ones than me.

    I'll take that moderator job, if you wish.

    As for PowerSlic, I doubt this will be compatible with the process I described above. But the solution described by J Bytheway possibly could be. I'll have to work on this (on Saturday or Sunday, time is very short on workdays).

    Comment


    • #47
      Originally posted by hatschy
      Thanks , but there are greater ones than me.
      yeah, i forgot myself...

      I'll take that moderator job, if you wish.


      As for PowerSlic, I doubt this will be compatible with the process I described above. But the solution described by J Bytheway possibly could be. I'll have to work on this (on Saturday or Sunday, time is very short on workdays).
      but quick please


      i think i'd prefer Power Slic with J.Bytheway's choice box (if i got this right), as i really think Power Slics are very helpful for managing your civs right, especially in PBEM games where you get a turn once in a while.
      Baal: "You dare mock me ?"
      O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."

      Comment


      • #48
        just to let you know, i never voted to keep wonders or not and you have me down as saying 'yes'. I actually have no preference and will let you guys decide that one.
        :)

        Comment


        • #49
          Originally posted by Protoss72000
          just to let you know, i never voted to keep wonders or not and you have me down as saying 'yes'. I actually have no preference and will let you guys decide that one.
          alright, protoss. i mistook the komma in your post as a dot and thought you wanted wonders banned.
          corrected.
          Baal: "You dare mock me ?"
          O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."

          Comment


          • #50
            Hoho!

            Is this game full yet?
            If not, I would like to join it and I'll go with majority on all votes so far except that I don't want to use powerslic. Too much info for me =)

            Comment


            • #51
              welcome aboard, Dimytes.
              a pity that you dont like power slic, if i may add that
              i'll update the votings on a later date.
              Baal: "You dare mock me ?"
              O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."

              Comment


              • #52
                ah, why not now ?

                update :

                players (6):
                Mathemagician, Protoss72000, FlameFlash, Grandpa Troll, J.Bytheway, Dimytes

                votes:

                A) Choose the tech ?

                on the first turn - 5 votes (Math, Protoss, Flame, Troll, J.Bytheway)

                B) Keep techs secret ?

                yes, secret - 5 votes (Math, Protoss, Flame, Troll, J.Bytheway)

                C) Use QuickStart Mod ?

                no - 3 votes (Math, Protoss, Troll)
                yes - 1 vote (Flame)

                D) Ban Wormhole Sensor ?

                no - 3 votes (Math, Flame, Troll)

                E) Ban any wonders ?

                no - 2 votes (Math, Flame)
                yes - 1 vote (Troll)

                F) Shall we use Power Slic 2 ?

                yes - 1 vote (Math)
                no - 2 votes (Dimytes, Troll)

                @Hatschy : Any news about the compatibility of PowerSlic with J.Bytheway's idea for giving the tech ?

                Generally, i think J.Bytheway's idea of choosing several technologies before the game and then choosing one of this list in the game (is it right this way ?) is
                a) more compatible with other mods/slics/whatever
                b) simpler to implement

                Do you agree, Hatschy ?
                Last edited by Mathemagician; February 15, 2004, 11:13.
                Baal: "You dare mock me ?"
                O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."

                Comment


                • #53
                  NO POWER SLIC 4 ME!!

                  Thanks

                  Grandpa Troll
                  Attached Files
                  Hi, I'm RAH and I'm a Benaholic.-rah

                  Comment


                  • #54
                    updated

                    how do you guys deal with growing cities, bombarded units and build queues with units then, if you dont use power slic ?
                    i wouldnt want to live without it anymore.

                    also, to further advertise for power slic , as i mentioned you can pump cities up to size 7 to speed up those expensive things you gained from the technologies.
                    Last edited by Mathemagician; February 15, 2004, 11:14.
                    Baal: "You dare mock me ?"
                    O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."

                    Comment


                    • #55
                      Originally posted by Mathemagician
                      updated

                      how do you guys deal with growing cities, bombarded units and build queues with units then, if you dont use power slic ?
                      i wouldnt want to live without it anymore.

                      also, to further advertise for power slic , as i mentioned you can pump cities up to size 7 to speed up those expensive things you gained from the technologies.
                      Same way I feel about starting at Renaissance age when others dont..its my choice...

                      I say deal with it the same as others do..like the game was shipped..

                      PLUS..it seems, by your conversation, that you use it now..I dont and perhaps others dont..sooooooooo...we have to go through learning curve of the pros & cons whilst you appear to have its advantages dont pat..

                      THAT is why i dont like mods in a game...

                      One free tech is ok..because you pick the one you might like...

                      BUT what your describing and promoting must have some really kewl (cool) features...apart from me Reading about it..I must go throught the learning curve..of using it..

                      NOPE..sounds nice but not interested in a game..

                      PLUS..Count me out of this if we are gonna have 5-6 people...man it will take an eternity to play..

                      one on one or even three way as long as turns come and go is ok by me.

                      Thanks

                      Peace

                      Grandpa Troll
                      Attached Files
                      Hi, I'm RAH and I'm a Benaholic.-rah

                      Comment


                      • #56
                        we already have 6 people, troll. that is, including you.
                        im okay with closing the game now, but i dont want to kick dimytes out again.
                        Baal: "You dare mock me ?"
                        O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."

                        Comment


                        • #57
                          Originally posted by Grandpa Troll
                          PLUS..it seems, by your conversation, that you use it now..I dont and perhaps others dont..sooooooooo...we have to go through learning curve of the pros & cons whilst you appear to have its advantages dont pat..
                          yes, im using it now.
                          and apart from the possibility to add settlers to a city the only thing it does is give you more (relevant !) information to manage your civilization.
                          Attached Files
                          Baal: "You dare mock me ?"
                          O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."

                          Comment


                          • #58
                            There is good news and there is bad news. What shall I start with?

                            ~~~~~~~

                            Good news first: Here it comes, the OFT- One Free Tech scenario.

                            In this scenario every human player gets one free tech, which can be chosen freely from all available techs (advances). The first human player can select the turn for this to happen (2nd, 3rd, 7th or 12th turn).

                            Currently only English versions of CtP are supported.

                            Many thanks go to J Bytheway for the basic idea of how to implement this.

                            ~~~~~~~

                            The scenario can also be integrated with the Apolyton Pack. To achieve this, some of the files of the Apolyton Pack have to be altered (don't forget to keep a copy of the original file!). The procedure is as follows (all paths relative to the "scenarios" folder):

                            - Copy the file "OneFreeTech\scen0000\default\gamedata\oft_slic.slc" to the "Apolyton\default\gamedata" folder.

                            - Add the following line at the end of "Apolyton\default\gamedata\script.slc":

                            #include "oft_slic.slc"

                            - Copy the file "OneFreeTech\scen0000\english\gamedata\oft_str.txt" to the "Apolyton\english\gamedata" folder.

                            - Add the following two lines at the end of "Apolyton\english\gamedata\Strings.txt":

                            #OFT strings
                            import "oft_str.txt"

                            That's it! From now on, all games with the Apolyton Pack include the OFT scenario. If you want to play an Apolyton game without OFT, replace the files you altered with the original ones (remember what I said about keeping the original files? ;-).

                            ~~~~~~~

                            Now for the bad news:

                            If you want to play email games with the OFT scenario, you'll either have to load the turns from within CtP (i.e. copy the turn file to a subfolder of "[CtP_install_dir]\ctp_program\ctp\save\games", start CtP, navigate to the single player load game screen and load the turn).

                            Or you can modify one of the original CtP files (don't worry, the modification just adds some string resources) as follows: Add to the end of the file "[CtP_install_dir]\ctp_data\english\gamedata\Strings.txt" the following two lines:

                            #OFT strings
                            import "oft_str.txt"

                            Of course you also must copy the "OneFreeTech\scen0000\english\gamedata\oft_str.txt" file to the "[CtP_install_dir]\ctp_data\english\gamedata" folder for this to work.

                            The problem is due to the fact, that the slic code inside the saved game is executed, but the scenario is not loaded, if a PBEM file is started by double-clicking. This is not a problem of the OFT scenario alone: Have you ever tried to play a PBEM game with the Apolyton "naked" scenario? Also, if you want to start the Apolyton Pack - OFT combination PBEM files by double-clicking, you'll have to add the string resources of the Apolyton Pack in the same way as described for the OFT scenario.

                            ~~~~~~~

                            I have attached the scenario in a zip file. The zip also contains a file "readme.txt", that contains some explanations.
                            You can also download the scenario from "berg.heim.at/almwiesen/412250/CtP/OneFreeTechScenario.zip".
                            Attached Files

                            Comment


                            • #59
                              Originally posted by hatschy
                              There is good news and there is bad news. What shall I start with?

                              ~~~~~~~

                              Good news first: Here it comes, the OFT- One Free Tech scenario.

                              In this scenario every human player gets one free tech, which can be chosen freely from all available techs (advances). The first human player can select the turn for this to happen (2nd, 3rd, 7th or 12th turn).

                              Currently only English versions of CtP are supported.

                              Many thanks go to J Bytheway for the basic idea of how to implement this.

                              ~~~~~~~

                              The scenario can also be integrated with the Apolyton Pack. To achieve this, some of the files of the Apolyton Pack have to be altered (don't forget to keep a copy of the original file!). The procedure is as follows (all paths relative to the "scenarios" folder):

                              - Copy the file "OneFreeTech\scen0000\default\gamedata\oft_slic.slc" to the "Apolyton\default\gamedata" folder.

                              - Add the following line at the end of "Apolyton\default\gamedata\script.slc":

                              #include "oft_slic.slc"

                              - Copy the file "OneFreeTech\scen0000\english\gamedata\oft_str.txt" to the "Apolyton\english\gamedata" folder.

                              - Add the following two lines at the end of "Apolyton\english\gamedata\Strings.txt":

                              #OFT strings
                              import "oft_str.txt"

                              That's it! From now on, all games with the Apolyton Pack include the OFT scenario. If you want to play an Apolyton game without OFT, replace the files you altered with the original ones (remember what I said about keeping the original files? ;-).

                              ~~~~~~~

                              Now for the bad news:

                              If you want to play email games with the OFT scenario, you'll either have to load the turns from within CtP (i.e. copy the turn file to a subfolder of "[CtP_install_dir]\ctp_program\ctp\save\games", start CtP, navigate to the single player load game screen and load the turn).

                              Or you can modify one of the original CtP files (don't worry, the modification just adds some string resources) as follows: Add to the end of the file "[CtP_install_dir]\ctp_data\english\gamedata\Strings.txt" the following two lines:

                              #OFT strings
                              import "oft_str.txt"

                              Of course you also must copy the "OneFreeTech\scen0000\english\gamedata\oft_str.txt" file to the "[CtP_install_dir]\ctp_data\english\gamedata" folder for this to work.

                              The problem is due to the fact, that the slic code inside the saved game is executed, but the scenario is not loaded, if a PBEM file is started by double-clicking. This is not a problem of the OFT scenario alone: Have you ever tried to play a PBEM game with the Apolyton "naked" scenario? Also, if you want to start the Apolyton Pack - OFT combination PBEM files by double-clicking, you'll have to add the string resources of the Apolyton Pack in the same way as described for the OFT scenario.

                              ~~~~~~~

                              I have attached the scenario in a zip file. The zip also contains a file "readme.txt", that contains some explanations.
                              You can also download the scenario from "berg.heim.at/almwiesen/412250/CtP/OneFreeTechScenario.zip".
                              Hatchy
                              You say this actually works..and well?

                              I mean I have played scenarios whereafter like 15-25 turns nothing but crashes?

                              Just asking

                              Peace

                              Grandpa Troll
                              Attached Files
                              Hi, I'm RAH and I'm a Benaholic.-rah

                              Comment


                              • #60
                                I played 40 turns of a hot seat game (AI vs. Hatschy vs. Hatschy ;-). No problems so far.

                                Comment

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