1) It seems that units can have TWO (or more) obsolete enablers. Is the same true for improvements and government?
2) On the flip side, is it possible to have TWO (or more) enablers (advances needed to build something)?
3) Is it possible to make EXCLUSIONARY tech trees? That is, that once you start down one path of a fork, you can never research the other path at all (although you may trade/steal for it of course).
4) What does the size flag (for units) effect? The ability to be transported and/or launched into space? How exactly (there are three size - small medium and large)?
5) I note there are mutliple unit entries for UNIT_CITY. One of them seems to be a city that can move around and attack like a unit. I also not that the cheat index is 6. Is this a unit that is automatically enabled by some kind of cheat - replacing the other kind of city?
6) Which brings up another question. Could it be possible to make tech-specific or civ-specific UNIT_CITY? Like an Egyptian city as opposed to a Chinese city and so on. They couldn't all be called UNIT_CITY - is there an alteration mechanism to allow the build city command to access UNIT_EGYPT_CITY (for example) instead of UNIT_CITY - or can there only be one effective stat set for all cities?
7) I note that the FIREPOWER unit variable is set to 2 for all units EXCEPT the three standard city types. I know POWER-POINTS is an obsolete variable - is FIREPOWER also obsolete (I did notice its mention yet)?
8) Is it possible to use the FOOD_HUNGER unit variable, or is it completely obsolete (no units in the standard CivCTP use FOOD_HUNGER, but it's an interesting possibility)?
That's all for now.
(I'm especially interested in the EXCLUSIONARY tech trees possibility.)
Cheers,
Xmucane
2) On the flip side, is it possible to have TWO (or more) enablers (advances needed to build something)?
3) Is it possible to make EXCLUSIONARY tech trees? That is, that once you start down one path of a fork, you can never research the other path at all (although you may trade/steal for it of course).
4) What does the size flag (for units) effect? The ability to be transported and/or launched into space? How exactly (there are three size - small medium and large)?
5) I note there are mutliple unit entries for UNIT_CITY. One of them seems to be a city that can move around and attack like a unit. I also not that the cheat index is 6. Is this a unit that is automatically enabled by some kind of cheat - replacing the other kind of city?
6) Which brings up another question. Could it be possible to make tech-specific or civ-specific UNIT_CITY? Like an Egyptian city as opposed to a Chinese city and so on. They couldn't all be called UNIT_CITY - is there an alteration mechanism to allow the build city command to access UNIT_EGYPT_CITY (for example) instead of UNIT_CITY - or can there only be one effective stat set for all cities?
7) I note that the FIREPOWER unit variable is set to 2 for all units EXCEPT the three standard city types. I know POWER-POINTS is an obsolete variable - is FIREPOWER also obsolete (I did notice its mention yet)?
8) Is it possible to use the FOOD_HUNGER unit variable, or is it completely obsolete (no units in the standard CivCTP use FOOD_HUNGER, but it's an interesting possibility)?
That's all for now.
(I'm especially interested in the EXCLUSIONARY tech trees possibility.)
Cheers,
Xmucane
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