i have a pretty cool idea for a unit in Civ:CtP but dont know if its plausible and/or how difficult it would be.
its taken from the "ion cannon" concept from the command and conquer games. for those who dont know, its a satellite that shoots a massive laser beam from space down to earth that causes mass destruction.
i was thinking of having a satellite unit only buildable from a space city. its only function is to bombard ground/sea based cities, similar to the space bomber. except, its bombarding damage is massive (as big as a nuke), capable of destroying any and all fortified units and city improvements (dont know what sort of numerical value could accomplish this). however, since its just a laser, it creates no pollution or dead tiles like the nuke does (so the city can still be worth capturing).
sounds extreme but there are ways to balance it out. for one, each civ can only build one of these things. when a civ starts building it, all other civs gets a warning and when its finished another message is sent out (as is done when a civ starts building and finishes wonders). another warning is given when this ion cannon comes within shooting range of another civ.
it will have an attack and defense rating of 0 so its easily destroyed
it will have bad movement rate (to allow the victim to take evasive action when it comes in close proximity)
and finally when it shoots its beam (bombards), it requires heaps of turns before it re-energizes for another shot.
if it gets destroyed, the civ cant build another one.
im thinking the AI would need to be modified to be eager to also build such a weapon and use it. and the AI should also be smart enough to take evasive actions when an enemy ion cannon comes within close proximity of it.
also, i think this idea can only work for CtP1 cause it has the space view.
thats my idea. i dont know how difficult or if its plausible. if a mod creator is interested in such an idea that would be so cool if u could make such a thing. ive got no experience with mod making and wouldnt even know where to start!
its taken from the "ion cannon" concept from the command and conquer games. for those who dont know, its a satellite that shoots a massive laser beam from space down to earth that causes mass destruction.
i was thinking of having a satellite unit only buildable from a space city. its only function is to bombard ground/sea based cities, similar to the space bomber. except, its bombarding damage is massive (as big as a nuke), capable of destroying any and all fortified units and city improvements (dont know what sort of numerical value could accomplish this). however, since its just a laser, it creates no pollution or dead tiles like the nuke does (so the city can still be worth capturing).
sounds extreme but there are ways to balance it out. for one, each civ can only build one of these things. when a civ starts building it, all other civs gets a warning and when its finished another message is sent out (as is done when a civ starts building and finishes wonders). another warning is given when this ion cannon comes within shooting range of another civ.
it will have an attack and defense rating of 0 so its easily destroyed
it will have bad movement rate (to allow the victim to take evasive action when it comes in close proximity)
and finally when it shoots its beam (bombards), it requires heaps of turns before it re-energizes for another shot.
if it gets destroyed, the civ cant build another one.
im thinking the AI would need to be modified to be eager to also build such a weapon and use it. and the AI should also be smart enough to take evasive actions when an enemy ion cannon comes within close proximity of it.
also, i think this idea can only work for CtP1 cause it has the space view.
thats my idea. i dont know how difficult or if its plausible. if a mod creator is interested in such an idea that would be so cool if u could make such a thing. ive got no experience with mod making and wouldnt even know where to start!
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