Seems like we have a new rule in SL3 - I will not vote against it as I can easily understand all your arguments for not looking at your partners map.
As for the SL2, I have not looked since this discussion started and I can live with that (not opening the partner's turns) without problems as long as I have a partner, who is playing his turns(!) and with great skill. But if - IF - I had a partner such as..... (I could mention quite a few ), whos work "forces" him away on an ir-rugular basis for 3 days here, 1 week there and then another 10 days...... Then I like the option to be able to play your partners turn without having the other team demanding your head on a stage. That makes the game running.
We also have "the guy" who play the turns when he wants to - but I would never join a team with such a player - if I had any knowledge of his bad habbit before the game/turnament started.
At my latest point of view, if I in the future should make team with a newbie, then I would like to be able to give some advices on how to play a certain turn, again without having the other team claiming you are cheating (and we would if that was against the rules).
The two latest paragraphs leads me to say: I would only make a team with a player I know how is playing, else I would keep my nose away.....
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Now for SL2, I can tell that I can't remember Keygens exact position in everyone of the games and most important, that I have not dispatched a unit in his direction with the only purpose to make an early contact, neither have we discussed which advances one should reseach if possible - and we are not going to. I think that should satisfy most of the conservative members of the SL-league.
As for the SL2, I have not looked since this discussion started and I can live with that (not opening the partner's turns) without problems as long as I have a partner, who is playing his turns(!) and with great skill. But if - IF - I had a partner such as..... (I could mention quite a few ), whos work "forces" him away on an ir-rugular basis for 3 days here, 1 week there and then another 10 days...... Then I like the option to be able to play your partners turn without having the other team demanding your head on a stage. That makes the game running.
We also have "the guy" who play the turns when he wants to - but I would never join a team with such a player - if I had any knowledge of his bad habbit before the game/turnament started.
At my latest point of view, if I in the future should make team with a newbie, then I would like to be able to give some advices on how to play a certain turn, again without having the other team claiming you are cheating (and we would if that was against the rules).
The two latest paragraphs leads me to say: I would only make a team with a player I know how is playing, else I would keep my nose away.....
**
Now for SL2, I can tell that I can't remember Keygens exact position in everyone of the games and most important, that I have not dispatched a unit in his direction with the only purpose to make an early contact, neither have we discussed which advances one should reseach if possible - and we are not going to. I think that should satisfy most of the conservative members of the SL-league.
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