Does anybody know why, in CTP scenario design, there can be some very strange battle results when new units are introduced into CTP scenarios?
For example, I've seen phalanxs or warriors astonishingly wipe out a half-stack single handedly...
Not only that, but why is the order of play relevant to battle outcomes? For example, that same warrior above was instantly killed in the same confrontation after i conducted a battle elesewhere in the same turn....
What's in the program that determines all of this?
For example, I've seen phalanxs or warriors astonishingly wipe out a half-stack single handedly...
Not only that, but why is the order of play relevant to battle outcomes? For example, that same warrior above was instantly killed in the same confrontation after i conducted a battle elesewhere in the same turn....
What's in the program that determines all of this?
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