I once saw a map or scenario in the CTP downlaods section of apolyton that gave at least one land, sea, and space city. Now I am wanting to create my own map with just that in mind. I have the 1.2 patch installed, and the 1.21 hack donwloaded but not yet installed. I am wanting it to have 4 civs on a reg map, but when I go to launch editor the AI, which I can't seem to control, does not want to cooperate. Is there anyway to control the AI so I can move their units where I need or want them? Is there anyway to create a city without creating the unit first? Would I be able to save it as a map or a game so I can use it in a multiplayer game? If I have to save it as a scenario, do the other player(s) have to have a copy of the scenario to play?
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To control the placing of the AI units, firstly reveal the map in the cheat menu. Next, kill off all the ai units, but before quitting the cheat menu (else you will win, ending the game), place the ai units in the places you want. To do this, scroll through the players in the "players settings" bit, until you get to the colour you want, then put the units or cities down using the "Unit/City" button.
To get 4 players, set up the game with 4 players to start with, before going into the launch editor.
I don't know much about multiplaying, but I dont think that everyone needs the scenario, just the host...(?)Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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Placing Tile Improvements works much the same as placing units, scroll through the civilisations in the Player settings section, until you get to the right one, and you have basically become that player. Click on the "Terrain Impovements" button, and open the public works box in the normal interface screen. Then you should be able to place all legal tile improvements (ie. next to a city or other tile improvement, farms next to water, and only ones that the civilisation has got the required advance for) This does not cost any public works. To get rid of public works, scroll through players again and then click in the "Public Works" box. Enter a minus number and the public works should be deducted from that civilisation's stockpile. Hope this helps.
Ben
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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In the centre of the map editor/cheat box, there is the name of your civilisation and you, the leader. Just to the left of that are two buttons, a plus sign and a minus sign. Use these to scroll through all the different civilisations. When you get to the colour you want, use the place unit/city box like for your own civ. When placed on the map, the units belong to the civilisation currently in the box in teh middle of the map editor.Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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