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Increasing amount of Start Gold past $1Million?

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  • Increasing amount of Start Gold past $1Million?

    Where would I go to increase the start amount of Gold In MP..past $1Million?

    I play single player games in MP..form so I can exclude certain "Un-desirables"..I wanted to start with more than $1Mil..and perhaps maybe more than 9 settlers...where would I find the string for this to alter?

    Any/all help would be appreciated!


    God Bless

    Brother Bruce

  • #2
    Hi, sorry I'm not to familiar with the multiplayer setup options but does it allow you to add anything for starting gold or is that not an option. If it's not an option you could use this bit of code in your slic script.

    Code:
    trigger 'addmegoldman' when (g.player && g.year == 0){
    addgold(g.player,1000000);
    }
    I haven't tested it but it should work just copy and paste into the script.slc file, anywhere should do. Also you can change that amount to any amount you want.
    hope that helps.

    Also about your 9 settler dilema. I've looked through the files and I couldn't find anything. I could write some slic code for you to give everyone 9 settlers on the first turn. Let me know.

    ------------------
    Gemini

    [This message has been edited by gemini (edited October 09, 2000).]

    Comment


    • #3
      I found this in a script.slc from a senario. Someone else has made the stuff.

      But I have used it myself in the pbem games "Fly High" and "Giant Bird" with 10 settlers and 10 advances in the first game and 15 settlers in the second.

      This below is for 5 settlers but you can add more, just add

      CreateUnit(player,UnitType("UNIT_SETTLER"),unit.1.location,x);

      where x are next number. It works. Remember one line per settler.


      trigger 'MakeSettlers' when (unit.beginturn && (g.year == 0)) {
      message(player.1, 'MakeSettlersMessage');
      }

      messagebox 'MakeSettlersMessage' {
      Abort();
      CreateUnit(player,UnitType("UNIT_SETTLER"),unit.1.location,0);
      CreateUnit(player,UnitType("UNIT_SETTLER"),unit.1.location,1);
      CreateUnit(player,UnitType("UNIT_SETTLER"),unit.1.location,2);
      CreateUnit(player,UnitType("UNIT_SETTLER"),unit.1.location,3);
      CreateUnit(player,UnitType("UNIT_SETTLER"),unit.1.location,4);
      KillUnit(unit.1);
      GrantAdvance(player,Agriculture);
      GrantAdvance(player,Toolmaking);
      GrantAdvance(player,Mining);
      GrantAdvance(player,Domestication);
      GrantAdvance(player,Bronze_Working);
      }


      For the advances in this file I have also have added some more, using the same advances also in the DiffDB.txt (remember the DiffDB.txt is divided in skill-sections).

      Something like

      ADVANCE_STONE_WORKING 100 100
      ADVANCE_SHIP_BUILDING 100 100

      in the DiffDB.txt and added

      GrantAdvance(player,Stone_Working);
      GrantAdvance(player,Ship_Building);

      in script.slc.




      ------------------
      Woodstock was here!
      First they ignore you. Then they laugh at you. Then they fight you. Then you win.

      Gandhi

      Comment


      • #4
        Ok..Im a Big Old Dummy!!..can someone tell me the path to get to slc..or wherever the file is that you put this in to make more settlers in MP game or More Gold than $1 Mill in MP game?

        In other words..is it C/Activivison/calltopower/data/..or whatever..
        please help me learn more so that i may be further educated
        Thanks God Bless
        Brother Bruce

        Comment


        • #5
          ...\ctp_data\default\gamedata

          Comment


          • #6
            Gemini..
            I tried that code for slic..but it do anything..
            I am trying to start at more than $1 Mil gold in MP..and more than 9 settlers..

            Any / all help would of course be greatly appreciated!

            God Bless

            Brother Bruce

            Comment


            • #7
              Ok..Gemini...
              That thread for slic did work..however..it worked in single player only

              Just wanted to pass that on my friend


              God Bless

              Brother Bruce

              Comment


              • #8
                Place the files in a scenario folder and use it from there. Thats the way we make it work in E-mail games.

                I'll e-mail a zip-file to you when I come home. Unzip it (keep the directory structure) and you can use it as a template.

                ------------------
                Woodstock was here!
                [This message has been edited by TheBirdMan (edited October 16, 2000).]
                First they ignore you. Then they laugh at you. Then they fight you. Then you win.

                Gandhi

                Comment


                • #9
                  Mail posted.

                  2 variants, both with 15 settlers, 15 advances and 1000000 Gold. One has 3 to 8 starting locations, the other 15 (one for each settler).

                  This is working in the pbem game "Giant Bird".

                  There is also a map.txt file in the pack. If you want to use the more-than-gigatic map, you have to copy this file to the default folder when you start the game (choose the gigantic map size). Thereafter, the game "remember" the map-settings, and you can copy the original back.

                  Gold was added in the DiffDB.txt file (starting gold), this was the easiest way.

                  ------------------
                  Woodstock was here!
                  [This message has been edited by TheBirdMan (edited October 17, 2000).]
                  First they ignore you. Then they laugh at you. Then they fight you. Then you win.

                  Gandhi

                  Comment

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