That sounds like a good alternative, Gemini. Personally I'd probably go with that rather then with the regard thing, but that's just me...
True, but you can say something like this:
player.1 = 12;
player.2 = 12;
RegardLevel(player.1, player.2);
I used this to create barbarian units for flat-map support so I know for sure that this will work. Only you're probably limited to numbers between 0 and 32 and IIRC all non-existing players are automaticly barbarians. So if you have 8 players in the game, player 0 and players 9 and higher are all really the same player (though I'm not entirely sure about this).
quote: Originally posted by gemini on 10-03-2000 02:26 AM Only the built in player variables work in there. |
True, but you can say something like this:
player.1 = 12;
player.2 = 12;
RegardLevel(player.1, player.2);
I used this to create barbarian units for flat-map support so I know for sure that this will work. Only you're probably limited to numbers between 0 and 32 and IIRC all non-existing players are automaticly barbarians. So if you have 8 players in the game, player 0 and players 9 and higher are all really the same player (though I'm not entirely sure about this).
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