This is an idea for a trigger I am developing. The motivation is to generate internal strife within an empire that might contribute to its eventual downfall.
It revolves around the idea that the player or AI is the continually re-incarnated leader of your nation... but you are not the whole nation. The Citizens of your nation have opinions about how you do things.
Some events are likely to make your people call out for blood:
city.captured when its your city by another civ
agreement.broken when you are the victim
special.attacked when you are the victim
special.terrorism when you are the victim
special.citizenenslaved when you are the victim
special.settlerenslaved when you are the victim
special.victoryenslavement when you are the victim
special.piracy when you are the victim
special.pillage when you are the victim
Some things you do will result in protests:
city.captured by barbarians
city.captured from a peaceful civ.
player.pollution from you
unit.dead when it is a Nuke that you used
unit.deadnofuel because you screwed up
unit.deadnosupport because you screwed up
agreement.broken when you broke it
special.terrorism when you are the attacker
special.attacked when you are the attacker
special.terrorism when you are the attacker
special.citizenenslaved when you are the attacker
special.settlerenslaved when you are the attacker
special.victoryenslavement when you are the attacker
special.piracy when you are the attacker
special.pillage when you are the attacker
Now so long as you are responding to an attack ie your people are already calling out for blood... then you could go trample all over that offensive civ and no one would get upset. However if you are the instigator you should not go to far to fast or you own people might oust you.
Implementing this is easy enough. Each player will have a rating and a delta.
Every turn the rating and delta will both decay towards 0 and the delta will also be added to the rating.
Events as described above will alter the current delta value by some fixed amount. This effectively gives the rope with which to hang oneself.
Lets say your unrest level is 0.
And you co capture 4 enemy cities in one turn. This increases your delta to say 40.
Next turn your unrest rating=0+40-1=39 and the delta=40-1=39.
Next turn unrest rating=39+39-1=77 and the delta=39-1=38..
Next turn unrest rating=77+38-1=114 and the delta=38-1=37..
etc etc etc...
Interpretation: Your people considered your war against the other civ to be unjustified. They had done nothing to you. If you had taken maybe one city they may have been ok with that and settled down eventually but you captured 4, you're a frickin despot and they're freakin on you! You better make restitution somehow or they're gonna defect or something.
The amends part I'm working on.
Anyway those are my thoughts on this and they are developing.
It revolves around the idea that the player or AI is the continually re-incarnated leader of your nation... but you are not the whole nation. The Citizens of your nation have opinions about how you do things.
Some events are likely to make your people call out for blood:
city.captured when its your city by another civ
agreement.broken when you are the victim
special.attacked when you are the victim
special.terrorism when you are the victim
special.citizenenslaved when you are the victim
special.settlerenslaved when you are the victim
special.victoryenslavement when you are the victim
special.piracy when you are the victim
special.pillage when you are the victim
Some things you do will result in protests:
city.captured by barbarians
city.captured from a peaceful civ.
player.pollution from you
unit.dead when it is a Nuke that you used
unit.deadnofuel because you screwed up
unit.deadnosupport because you screwed up
agreement.broken when you broke it
special.terrorism when you are the attacker
special.attacked when you are the attacker
special.terrorism when you are the attacker
special.citizenenslaved when you are the attacker
special.settlerenslaved when you are the attacker
special.victoryenslavement when you are the attacker
special.piracy when you are the attacker
special.pillage when you are the attacker
Now so long as you are responding to an attack ie your people are already calling out for blood... then you could go trample all over that offensive civ and no one would get upset. However if you are the instigator you should not go to far to fast or you own people might oust you.
Implementing this is easy enough. Each player will have a rating and a delta.
Every turn the rating and delta will both decay towards 0 and the delta will also be added to the rating.
Events as described above will alter the current delta value by some fixed amount. This effectively gives the rope with which to hang oneself.
Lets say your unrest level is 0.
And you co capture 4 enemy cities in one turn. This increases your delta to say 40.
Next turn your unrest rating=0+40-1=39 and the delta=40-1=39.
Next turn unrest rating=39+39-1=77 and the delta=39-1=38..
Next turn unrest rating=77+38-1=114 and the delta=38-1=37..
etc etc etc...
Interpretation: Your people considered your war against the other civ to be unjustified. They had done nothing to you. If you had taken maybe one city they may have been ok with that and settled down eventually but you captured 4, you're a frickin despot and they're freakin on you! You better make restitution somehow or they're gonna defect or something.
The amends part I'm working on.
Anyway those are my thoughts on this and they are developing.
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