Has anyone found a way to change or create terrain improvements? I had two ideas. One is for a great wall of China type thing that will limit, not eliminate, trespassers. I get tired of telling others every third turn to get off my land! The other is for possibly some type of gun emplacement or automated defence to help make sure invaders don't get in too easily, maybe musketeer power with the advances for machine gunner and a cheaper hit on military spending than surrounding your empire with troops. Any ideas would be appreciated. Third idea would be maybe a national guard city improvement or something. I play on a 3x size gigantic map with 32 civs and it gets hard to keep track of all the cities and make sure all of them have defenders.
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As far as adding new tile improvements, I don't think it is possible. The reason I don't think it's possible is there seems to be no way to add tile improvement sprites, at least I haven't found where but you could modify a tile improvement possibly.
This is from installations.txt
Code:INSTALLATION_LISTENING_POSTS { PRODUCTION_COST 1000 PRODUCTION_TIME 4 VISION_RANGE 8 RADAR_RANGE 0 ATTACK 0 FIREPOWER 0 DEFENSE_BONUS 0 ENABLING_ADVANCE ADVANCE_ELECTRIFICATION ### FLAGS HERE #DEFAULT_SPRITE SPRITE_LISTENING_POSTS # #id string of the default sprite BUILD_SOUND_ID SOUND_ID_LISTENING_POSTS VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 IS_LISTENING_POST INSTALLATION_LAND } ### INSTALLATION DONE ###
SPRITE_LISTENING_POSTS
That flag above I think is the sprite id. Unfortunately I don't know where you can define user created sprites in the txt files.
As far as a better map editor, no, sorry, at least I am not aware of anything other than the one included with the game.
I like the national guard idea, but another idea is to make it a wonder to build. After it's built each city could receive a free defender or something. Of course you would have to acomplish this through slic.
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Gemini
[This message has been edited by gemini (edited August 27, 2000).]
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Yeah it looks like the installations.txt thing might work but the immediate problem I see is no hp. Have to try and add it and see what happens. We don't want an invincible defence but then again I don't think there is a border check anywhere that just lets armed units waltz right in.
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Hi RikkL
Just a little note.
As with most other 'unit' files there is a number on the first line, this is the number of 'units' in the file. In this case it will be number of installations, wich is currently 5.
If you change this to 6 you'll have room for a new improvement.
Martin the DaneVisit my CTP-page and get TileEdit and a few other CTP related programs.
Download and test SpriteEdit development build.
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