Hi guys, well I wanted to comment about the article on the front page concerning scenarios for ctp.
I to have often wondered why are there so many scenarios for civ2 but none or hardly any for ctp. I know there is an interest out there for scenarios and there have been people asking for help making a scenarios but wow not really anything out there.
There are quite a few very good things about ctp for scenario creation.
You can have alot more units than you can have in civ2.
You can have more control with the tweaking of aip and fli files.
You can have bigger maps for your scenarios than civ2.
You have a better scripting ability to work with than civ2.
There are alot of new unit type's in ctp and special unit abilities than civ2.
Infact at first glance I thought ctp was a dream come true.
Now for the drawbacks.
Yes you can have alot more units than civ2 but they are harder to make. You have to use the sprite editor to make new units which is alot more difficult than just making a one facing unit for civ2. In fact I had alot of trouble at first with the sprite editor but I got alot of help from these forums.
Yes the aip and fli files offer more control over a scenario than civ2 but there is a steep learning curve to manipulating these files and most people probably get very frustrated trying to understand how everything works.
Yes bigger maps but no flat map support. This is a big drawback. Also making a map for ctp seems like a real chore compared to civ2.
I had this idea a while ago, why not make a scenario developers package. It would include a html faq, stuff as simple as how to add more units to editing the aip and fli files. It would also include progams such as easymod and I believe paul made a program so the game reads the all files including ai data from a seperate directory so you don't have to copy over original files. We could also include finished slic scripts and all kinds of stuff. I was even thinking of including threads off of apolyton that I use as a reference from time to time.
What do you guys think. I really would also like to know if there is a demand for this too. I mean how many guys are making a scenario right now, how many guys have quit making a scenario for this reason or that reason and let us know why you quit so maybe we can address this problem in the developers package.
Guys right now as most of you know I am working on a ww2 scenario and I am getting closer and closer to finishing so I wasn't planning to make this developers package till after I am done my scenario but if anyone wants to go ahead and start this and get a developers package out there go for it. I would even help once my scenario is done. But right now that is my priority.
From my own personal experience ctp is really complicated for scenario creation, but I would have to say that the units definetely took a long time to make and I think this is a reason why there are not many scenarios out there, also the flat map support.
Well concerning the flat map support I was thinking maybe as a workaround someone could just border the map with some sort of mountain terain and make it inaccessible for units to cross.
Anyway, I remember reading a thread that Locutus started. He was interested in making an ancient scenario I think it was based on ancient rome. Wow, that is my favourite subject next to ww2. But he also was asking if anyone could help with units. I think that is a really big reason why scenarios don't get done cos there isn't alot out there for units and alot of the newbies find it hard to make the units and not everyone has 3d modeling software to make the units. But an idea to be included in a developers package is to just include a sprite script for a one facing unit. I think alot of people want graphics equal to ctp's units but let's face it we are never going to get alot of ctp quality units for scenarios and we'll have to settle for one facing units, although it's a turnoff for most people I think if we had alot of one facing units out there readily accessable we are going to see alot more scenarios. And they would be easy to make, just have to find the pictures.
I really have to say that we are very lucky to have a guy like morgoth around who makes really good looking units, very professional job.
For an example, my scenario has alot of units but most are not animated, but I really don't mind, I personally would rather see a scenario made than not made due to lack of graphics.
Infact I already do have a script for one facing units, if anyone is interested give me an e-mail at darrylm@cable-lynx.net. And I will also have enough time to help if any questions.
I really have to hand it to apolyton and all the people on the forums, anytime I needed help there was someone there to answer my questions. It's been amazing.
One thing that really ticks me off though is activision. I mean hey it's great that they are giving us the api for the ai dll but ummm why didn't they give it to us last year. Duhhhh. Why make it available and not advertise that it is available. Doesn't make sense.
I also think that alot of people are getting this mentality that ctp2 is coming out so why make a scenario for ctp. I know it is rather discouraging but who really knows when ctp2 will be out and if it is released when the patch will be available.
From my own experience it does take alot of time to make a scenario. I have been working on mine since last august, 3 to 4 hours a days determinedly, don't even know what a t.v. looks like anymore. But also one of the reasons why it has taken so long is because there is so much more I can do with ctp than civ2 but there have also been many hold ups and workarounds and I have had to scratch some of my original ideas, but I think in the end it will be a really good scenario...
First I make the scenario for myself, than if I enjoy it I'm sure other people are going to too.
I encourage people to work in teams to speed up the process of creation. Believe me, since I have done this scenario all by myself I relize how much work it is for ctp scenario's.
I would rather work by myself though with my own ideas but I also relize that if people work in teams it would speed up the process alot. But enough babling, I encourage people to get together and start something, be proactive!!!!! Work in a team to speed things up and work past problems!!!! Work alone too, let's just get some more scenario's out there guys.
I'm gonna start a thread seperate from this as well for people who wanna get a scenario started with the same ideas.
Btw, hopefully my ww2 scenario will be out there by the end of may.
------------------
Gemini
I to have often wondered why are there so many scenarios for civ2 but none or hardly any for ctp. I know there is an interest out there for scenarios and there have been people asking for help making a scenarios but wow not really anything out there.
There are quite a few very good things about ctp for scenario creation.
You can have alot more units than you can have in civ2.
You can have more control with the tweaking of aip and fli files.
You can have bigger maps for your scenarios than civ2.
You have a better scripting ability to work with than civ2.
There are alot of new unit type's in ctp and special unit abilities than civ2.
Infact at first glance I thought ctp was a dream come true.
Now for the drawbacks.
Yes you can have alot more units than civ2 but they are harder to make. You have to use the sprite editor to make new units which is alot more difficult than just making a one facing unit for civ2. In fact I had alot of trouble at first with the sprite editor but I got alot of help from these forums.
Yes the aip and fli files offer more control over a scenario than civ2 but there is a steep learning curve to manipulating these files and most people probably get very frustrated trying to understand how everything works.
Yes bigger maps but no flat map support. This is a big drawback. Also making a map for ctp seems like a real chore compared to civ2.
I had this idea a while ago, why not make a scenario developers package. It would include a html faq, stuff as simple as how to add more units to editing the aip and fli files. It would also include progams such as easymod and I believe paul made a program so the game reads the all files including ai data from a seperate directory so you don't have to copy over original files. We could also include finished slic scripts and all kinds of stuff. I was even thinking of including threads off of apolyton that I use as a reference from time to time.
What do you guys think. I really would also like to know if there is a demand for this too. I mean how many guys are making a scenario right now, how many guys have quit making a scenario for this reason or that reason and let us know why you quit so maybe we can address this problem in the developers package.
Guys right now as most of you know I am working on a ww2 scenario and I am getting closer and closer to finishing so I wasn't planning to make this developers package till after I am done my scenario but if anyone wants to go ahead and start this and get a developers package out there go for it. I would even help once my scenario is done. But right now that is my priority.
From my own personal experience ctp is really complicated for scenario creation, but I would have to say that the units definetely took a long time to make and I think this is a reason why there are not many scenarios out there, also the flat map support.
Well concerning the flat map support I was thinking maybe as a workaround someone could just border the map with some sort of mountain terain and make it inaccessible for units to cross.
Anyway, I remember reading a thread that Locutus started. He was interested in making an ancient scenario I think it was based on ancient rome. Wow, that is my favourite subject next to ww2. But he also was asking if anyone could help with units. I think that is a really big reason why scenarios don't get done cos there isn't alot out there for units and alot of the newbies find it hard to make the units and not everyone has 3d modeling software to make the units. But an idea to be included in a developers package is to just include a sprite script for a one facing unit. I think alot of people want graphics equal to ctp's units but let's face it we are never going to get alot of ctp quality units for scenarios and we'll have to settle for one facing units, although it's a turnoff for most people I think if we had alot of one facing units out there readily accessable we are going to see alot more scenarios. And they would be easy to make, just have to find the pictures.
I really have to say that we are very lucky to have a guy like morgoth around who makes really good looking units, very professional job.
For an example, my scenario has alot of units but most are not animated, but I really don't mind, I personally would rather see a scenario made than not made due to lack of graphics.
Infact I already do have a script for one facing units, if anyone is interested give me an e-mail at darrylm@cable-lynx.net. And I will also have enough time to help if any questions.
I really have to hand it to apolyton and all the people on the forums, anytime I needed help there was someone there to answer my questions. It's been amazing.
One thing that really ticks me off though is activision. I mean hey it's great that they are giving us the api for the ai dll but ummm why didn't they give it to us last year. Duhhhh. Why make it available and not advertise that it is available. Doesn't make sense.
I also think that alot of people are getting this mentality that ctp2 is coming out so why make a scenario for ctp. I know it is rather discouraging but who really knows when ctp2 will be out and if it is released when the patch will be available.
From my own experience it does take alot of time to make a scenario. I have been working on mine since last august, 3 to 4 hours a days determinedly, don't even know what a t.v. looks like anymore. But also one of the reasons why it has taken so long is because there is so much more I can do with ctp than civ2 but there have also been many hold ups and workarounds and I have had to scratch some of my original ideas, but I think in the end it will be a really good scenario...
First I make the scenario for myself, than if I enjoy it I'm sure other people are going to too.
I encourage people to work in teams to speed up the process of creation. Believe me, since I have done this scenario all by myself I relize how much work it is for ctp scenario's.
I would rather work by myself though with my own ideas but I also relize that if people work in teams it would speed up the process alot. But enough babling, I encourage people to get together and start something, be proactive!!!!! Work in a team to speed things up and work past problems!!!! Work alone too, let's just get some more scenario's out there guys.
I'm gonna start a thread seperate from this as well for people who wanna get a scenario started with the same ideas.
Btw, hopefully my ww2 scenario will be out there by the end of may.
------------------
Gemini
Comment