I just got around to picking up CTP (so far, I would describe it as "having lots of potential"), and I'm wondering: Is there any way to edit terrain improvements (farm, mine, road, etc.)?
The specific reason I ask is that I'd like to do a fantasy scenario, including dwarves. Dwarves tend to live in mines up in the mountains. As it is, though, there doesn't appear to be any way for them to generate food from mountainous terrain (which makes building huge dwarven cities like Moria sort of difficult). Ideally, what I'd like is a race-specific unit (ie, requires "Dwarf" tech, give dwarf civs that tech at the start, and make it as untradeable & unstealable as possible) that could build something like farms in mountains (the fictional explanation would be that they're cultivating plants that undergo manasynthesis (magic-based) instead of photosynthesis). But taking a quick look through what seem to be the appropriate text files, it looks to me like the only thing you can change about terraforming is the graphic it uses.
So, experienced mod designers: Is there a way to do what I'm trying to do?
The specific reason I ask is that I'd like to do a fantasy scenario, including dwarves. Dwarves tend to live in mines up in the mountains. As it is, though, there doesn't appear to be any way for them to generate food from mountainous terrain (which makes building huge dwarven cities like Moria sort of difficult). Ideally, what I'd like is a race-specific unit (ie, requires "Dwarf" tech, give dwarf civs that tech at the start, and make it as untradeable & unstealable as possible) that could build something like farms in mountains (the fictional explanation would be that they're cultivating plants that undergo manasynthesis (magic-based) instead of photosynthesis). But taking a quick look through what seem to be the appropriate text files, it looks to me like the only thing you can change about terraforming is the graphic it uses.
So, experienced mod designers: Is there a way to do what I'm trying to do?
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