Hey, people...
Damn, have I fallen behind! What are you people talking about? Ya get ill for two weeks and look what happens!
Great ideas. I was waiting for someone to bring back the Partisan. I agree with Don: you don't need an army of them; what I found so annoying about them in general was (a) their ability to move over any terrain, (b) their range, and (c) their tenacity--they were so tough to get rid of!--I remember one game in Civ2 I lost three destroyers trying to take out just one, and it survived in the end...talk about lack of military realism, two would have done it. So, IMO, you only need a couple of them. As far as support goes, well, they should be totally free, sicne they're merely citizens who've formed a militia, right?
My suggestions:
UNIT_G {
SHIELD_COST 600
POWER_POINTS --no idea what this means ??
MAX_HP 15
ATTACK 20
DEFENSE 80
FIREPOWER 0
ZB_RANGE_ATTACK 0
BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1
VISION_RANGE 3
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 400
FUEL 0
SHIELD_HUNGER 45
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_G
DEFAULT_ICON ICON_UNIT_G
DESCRIPTION DESCRIPTION_UNIT_G
# #id string of the default sprite
only if you have the wave files--I have plenty, something could be used
SOUND_SELECT1 SOUND_SELECT1_G
SOUND_SELECT2 SOUND_SELECT2_G
SOUND_MOVE SOUND_MOVE_G
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_G
SOUND_CANTMOVE SOUND_CANTMOVE_G
SOUND_ATTACK SOUND_ATTACK_G
SOUND_WORK SOUND_WORK_G
SOUND_VICTORY SOUND_VICTORY_G
SOUND_DEATH SOUND_DEATH_G
ENABLING_ADVANCE ADVANCE_COMMUNISM
OBSOLETE_ADVANCE NULL
############## special flags #############################
MOVEMENT_TYPE_LAND
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL
VISIBILITY_CLASS_5
VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_4
VISIBILITY_CAN_SEE_5
EXERTS_MARTIAL_LAW
IS_SPECIAL_FORCES
IGNORE_ZOC
HAS_NO_ZOC
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY
CAN_PILLAGE
CAN_EXPEL
CAN_PIRATE
DEFEND_AGAINST_SPIES 0.10
GOVERNMENT_TYPE GOVERNMENT_COMMUNISM
SPACE_CITY_CAN_BUILD
CHEAT_INDEX 1
}
### UNIT DONE ###
This is assuming that you want it like the Civ2 one, that you want it available only with Communism (which doesn't make a whole lot of sense to me), and that you want it to be an irritating, persistant, tenacious little son of a....
Thoughts?
Damn, have I fallen behind! What are you people talking about? Ya get ill for two weeks and look what happens!
Great ideas. I was waiting for someone to bring back the Partisan. I agree with Don: you don't need an army of them; what I found so annoying about them in general was (a) their ability to move over any terrain, (b) their range, and (c) their tenacity--they were so tough to get rid of!--I remember one game in Civ2 I lost three destroyers trying to take out just one, and it survived in the end...talk about lack of military realism, two would have done it. So, IMO, you only need a couple of them. As far as support goes, well, they should be totally free, sicne they're merely citizens who've formed a militia, right?
My suggestions:
UNIT_G {
SHIELD_COST 600
POWER_POINTS --no idea what this means ??
MAX_HP 15
ATTACK 20
DEFENSE 80
FIREPOWER 0
ZB_RANGE_ATTACK 0
BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1
VISION_RANGE 3
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 400
FUEL 0
SHIELD_HUNGER 45
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_G
DEFAULT_ICON ICON_UNIT_G
DESCRIPTION DESCRIPTION_UNIT_G
# #id string of the default sprite
only if you have the wave files--I have plenty, something could be used
SOUND_SELECT1 SOUND_SELECT1_G
SOUND_SELECT2 SOUND_SELECT2_G
SOUND_MOVE SOUND_MOVE_G
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_G
SOUND_CANTMOVE SOUND_CANTMOVE_G
SOUND_ATTACK SOUND_ATTACK_G
SOUND_WORK SOUND_WORK_G
SOUND_VICTORY SOUND_VICTORY_G
SOUND_DEATH SOUND_DEATH_G
ENABLING_ADVANCE ADVANCE_COMMUNISM
OBSOLETE_ADVANCE NULL
############## special flags #############################
MOVEMENT_TYPE_LAND
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL
VISIBILITY_CLASS_5
VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_4
VISIBILITY_CAN_SEE_5
EXERTS_MARTIAL_LAW
IS_SPECIAL_FORCES
IGNORE_ZOC
HAS_NO_ZOC
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY
CAN_PILLAGE
CAN_EXPEL
CAN_PIRATE
DEFEND_AGAINST_SPIES 0.10
GOVERNMENT_TYPE GOVERNMENT_COMMUNISM
SPACE_CITY_CAN_BUILD
CHEAT_INDEX 1
}
### UNIT DONE ###
Thoughts?
Comment