Great work, guys!
Now, we need to combine these new functions to do some really great things. Here is my plan, which I want to implement for the Modern mod.
Each of the six ages in my mod has a unit progression.
1)I want for cities founded in each age to have a special version of that age's defensive unit automatically created in them. This special unit will be identical to the regular unit, except that it will have zero movement. (I *think* that the AI will fortify the unit like it does other units, so a fortification trigger will not be needed.)
I believe that I can simply add these units to the units text, and have them use the graphics and sounds of the regular units, so that nothing extra will have to be added to the mod from this standpoint.
Also, since these units will have slightly different names from the regular units, there will be no need to add them to the aips. They should not interfere with the gather aip, nor will they be counted in the aip build queues.
2)Since the units created within the cities will be increasingly more powerful, I will create separate settler units for each age, which will be progressively more costly. The new versions *will* have to be added to the aips, but will use the same graphics and so-forth as the original.
3)The trigger to have sea cities start at size three will be very useful, especially when paired with the new unit creation trigger.
That's all I can think of right now.
Now, we need to combine these new functions to do some really great things. Here is my plan, which I want to implement for the Modern mod.
Each of the six ages in my mod has a unit progression.
1)I want for cities founded in each age to have a special version of that age's defensive unit automatically created in them. This special unit will be identical to the regular unit, except that it will have zero movement. (I *think* that the AI will fortify the unit like it does other units, so a fortification trigger will not be needed.)
I believe that I can simply add these units to the units text, and have them use the graphics and sounds of the regular units, so that nothing extra will have to be added to the mod from this standpoint.
Also, since these units will have slightly different names from the regular units, there will be no need to add them to the aips. They should not interfere with the gather aip, nor will they be counted in the aip build queues.
2)Since the units created within the cities will be increasingly more powerful, I will create separate settler units for each age, which will be progressively more costly. The new versions *will* have to be added to the aips, but will use the same graphics and so-forth as the original.
3)The trigger to have sea cities start at size three will be very useful, especially when paired with the new unit creation trigger.
That's all I can think of right now.
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