I was thinking that individual slic trigger should be discussed in separate thread then mixing it up all in one thread to reduce confusion...I getting confuse now. Anyway, Locutus this is for you.
I am actually having the idea to automatically enslave an enemy settler upon sighted by own slaver (Hope you can understand my sentence).
The following trigger have not been tested yet.
[This message has been edited by Dreamer (edited January 05, 2000).]
I am actually having the idea to automatically enslave an enemy settler upon sighted by own slaver (Hope you can understand my sentence).
The following trigger have not been tested yet.
Code:
// Auto Settler Enslavement TypeUnit enemyunit; Trigger 'AutoEnslave' when (player.sightedunit && (unit == UnitType("UNIT_SETTLER)) && IsSlaver(unit.2) && IsHumanplayer(player)) { // This line is continous of the above. SetOrder(31, ENSLAVE_SETTLER); AddOrder(unit.2, unit.location); }
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