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Unit Orders & Index

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  • Unit Orders & Index

    The following are the unit orders (over-riding order.txt) and their index numbers from Mr Ogre of Activision;

    UNIT_ORDER_NONE (0)
    UNIT_ORDER_MOVE (1)
    UNIT_ORDER_PATROL (2)
    UNIT_ORDER_CIRCULAR_PATROL (3)
    UNIT_ORDER_ENTRENCH (4)
    UNIT_ORDER_SLEEP (5)
    UNIT_ORDER_DETRENCH (6)
    UNIT_ORDER_UNLOAD (7)
    UNIT_ORDER_MOVE_TO_THEN_UNLOAD_THEN_DIE (8)
    UNIT_ORDER_MOVE_TO (9)
    UNIT_ORDER_TELEPORT_TO (10)
    UNIT_ORDER_EXPEL_TO (11)
    UNIT_ORDER_GROUP (12)
    UNIT_ORDER_UNGROUP (13)
    UNIT_ORDER_PARADROP (14)
    UNIT_ORDER_LAUNCH (15)
    UNIT_ORDER_INVESTIGATE_CITY (16)
    UNIT_ORDER_NULLIFY_WALLS (17)
    UNIT_ORDER_STEAL_TECHNOLOGY (18)
    UNIT_ORDER_INCITE_REVOLUTION (19)
    UNIT_ORDER_ASSASSINATE (20)
    UNIT_ORDER_INVESTIGATE_READINESS (21)
    UNIT_ORDER_BOMBARD (22)
    UNIT_ORDER_SUE (23)
    UNIT_ORDER_FRANCHISE (24)
    UNIT_ORDER_SUE_FRANCHISE (25)
    UNIT_ORDER_EXPEL (26)
    UNIT_ORDER_ESTABLISH_EMBASSY (27)
    UNIT_ORDER_CAUSE_UNHAPPINESS (28)
    UNIT_ORDER_PLANT_NUKE (29)
    UNIT_ORDER_SLAVE_RAID (30)
    UNIT_ORDER_ENSLAVE_SETTLER (31)
    UNIT_ORDER_UNDERGROUND_RAILWAY (32)
    UNIT_ORDER_INCITE_UPRISING (33)
    UNIT_ORDER_BIO_INFECT (34)
    UNIT_ORDER_NANO_INFECT (35)
    UNIT_ORDER_CONVERT (36)
    UNIT_ORDER_REFORM (37)
    UNIT_ORDER_INDULGENCE (38)
    UNIT_ORDER_SOOTHSAY (39)
    UNIT_ORDER_DEFUSE_MINES (40)
    UNIT_ORDER_CLOAK (41)
    UNIT_ORDER_UNCLOAK (42)
    UNIT_ORDER_RUSTLE (43)
    UNIT_ORDER_CREATE_PARK (44)
    UNIT_ORDER_CREATE_RIFT (45)
    UNIT_ORDER_PILLAGE (46)
    UNIT_ORDER_INJOIN (47)
    UNIT_ORDER_USE_LADDER (48)
    UNIT_ORDER_AIRLIFT (49)
    UNIT_ORDER_DESCEND (50)
    UNIT_ORDER_THROW_PARTY (51)
    UNIT_ORDER_INTERCEPT_TRADE (52)
    UNIT_ORDER_PARADROP_MOVE (53)
    UNIT_ORDER_SET_UNLOAD_MOVEMENT_POINTS (54)
    UNIT_ORDER_GROUP_UNIT (55)
    UNIT_ORDER_DISBAND (56)
    UNIT_ORDER_FINISH_ATTACK (57)
    UNIT_ORDER_UNLOAD_ONE_UNIT (58)
    UNIT_ORDER_BOARD_TRANSPORT (59)
    UNIT_ORDER_WAKE_UP (60)
    UNIT_ORDER_PILLAGE_UNCONDITIONALLY (61)
    UNIT_ORDER_MOVE_THEN_UNLOAD (62)
    UNIT_ORDER_ADVERTISE (63)
    UNIT_ORDER_CONDUCT_HIT (64)
    UNIT_ORDER_INFORM_AI_CAPTURE_CITY (65)
    UNIT_ORDER_UNLOAD_SELECTED_STACK (66)

    Plese note: As with everything else, some of these have not been implemented and will not work. Also, Number 65 is for the AI use only.

    Hope this help.
    Don
    Don,
    CtPMaps (Hosted by Apolyton)

  • #2
    Thanks, you bet this helps, I've been messing around with those orders for hours.
    Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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