My post as requested by Nordicus
I'm working on giving each civ a unique set of units that will not distrupt the balance of the game just make it more realistic. Example: Rome would not have knights but rather mounted Centurians. The units would looke different for the most part only a few might have different capabilities. There is the possibility of other civ's being able to produce these units if they trade "primary culture" scientific advances.
Also I'm thinking of adding a few more gov's
If all of you kind people could please email NightEng@juno.com ideas for units and gov's. I'm not looking to recieve the stats for such units simply their anmes and why they should belong to specific civ's.
EKM
I'm working on giving each civ a unique set of units that will not distrupt the balance of the game just make it more realistic. Example: Rome would not have knights but rather mounted Centurians. The units would looke different for the most part only a few might have different capabilities. There is the possibility of other civ's being able to produce these units if they trade "primary culture" scientific advances.
Also I'm thinking of adding a few more gov's
If all of you kind people could please email NightEng@juno.com ideas for units and gov's. I'm not looking to recieve the stats for such units simply their anmes and why they should belong to specific civ's.
EKM
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