Hi,
I have a trigger which adds 4 pops to a city
and creates 2 pikemens when the city is create. I want to add a granary to this city.
How do you do that ?
The trigger is like below:
trigger 'MakeCities' when (city.built && (g.year <= 3) && (player.cities <= 10)) {
AddPops(city.1,4);
CreateUnit(player, UnitType("UNIT_PIKEMEN"), city.1.location, 0);
CreateUnit(player, UnitType("UNIT_PIKEMEN"), city.1.location, 0);
AddBuildingToBuildList(city.1, BuildingType("IMPROVE_SILO"));
}
[This message has been edited by slamp (edited December 03, 1999).]
I have a trigger which adds 4 pops to a city
and creates 2 pikemens when the city is create. I want to add a granary to this city.
How do you do that ?
The trigger is like below:
trigger 'MakeCities' when (city.built && (g.year <= 3) && (player.cities <= 10)) {
AddPops(city.1,4);
CreateUnit(player, UnitType("UNIT_PIKEMEN"), city.1.location, 0);
CreateUnit(player, UnitType("UNIT_PIKEMEN"), city.1.location, 0);
AddBuildingToBuildList(city.1, BuildingType("IMPROVE_SILO"));
}
[This message has been edited by slamp (edited December 03, 1999).]
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