Does anybody actually use radar?
I don't. And I got tired of having to build 3 or 4 lawyers and march them around my civ everyturn searching for vile interlopers. Very time consuming.
Now I realize I could just build lawyers (and spies or diplomats, depending on the stage of the game) and fortify them, but that seems silly.![](http://apolyton.net/forums/smile.gif)
So I modified the installations:
Was: "Radar Station"
Now: "AI Scanner"
Vision: 10
Radar: 25 (why not?)
Cost: 1200
Avail: AI Surveillance
Sees: Subversives, Trade Units, Normals (0,3,4)
Was: "Listening Post"
Now: "Watch Tower"
Vision: 5
Radar: none
Cost: 800
Avail: Optics
Sees: Subversives, Normals (0,4) (like diplomat)
Advantages: long-range vision comes earlier. Don't need to station diplomats in all corners of empire. But, the ability to see slvers and abolitionists and clerics does not come so soon that the AI cannot use them effectively. Mostly, it's just a convenience.
Wheathin
I don't. And I got tired of having to build 3 or 4 lawyers and march them around my civ everyturn searching for vile interlopers. Very time consuming.
Now I realize I could just build lawyers (and spies or diplomats, depending on the stage of the game) and fortify them, but that seems silly.
![](http://apolyton.net/forums/smile.gif)
So I modified the installations:
Was: "Radar Station"
Now: "AI Scanner"
Vision: 10
Radar: 25 (why not?)
Cost: 1200
Avail: AI Surveillance
Sees: Subversives, Trade Units, Normals (0,3,4)
Was: "Listening Post"
Now: "Watch Tower"
Vision: 5
Radar: none
Cost: 800
Avail: Optics
Sees: Subversives, Normals (0,4) (like diplomat)
Advantages: long-range vision comes earlier. Don't need to station diplomats in all corners of empire. But, the ability to see slvers and abolitionists and clerics does not come so soon that the AI cannot use them effectively. Mostly, it's just a convenience.
Wheathin
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