Hey!
For starters, killer units there, Harlan. I've been trying to fit them into a scenario or two (still deciding on either just a Europe Map or a MASSIVE world map), doing several modifications (new terrain, units, goods, etc.), as well as creating new govs, a few for the 'World War' periods. But the prob is that I'm unsure how to set up civs (for single-player) to go after only specific governments, which would then enable whatever units for that civ to use. I made a Wonder which enabled new units, so I thought of doing it that way...but same prob: how do I get some (say, Allied) AI civs to research that wonder (or advance) and prevent all other AI civs (except other Allied of course) from doing so as well?
So, basically I'm asking (either Harlan or anyone else) it is possible to modify civs to either make them research certain things and/or stop them from researching certain things? And if so, how?
Thanks for your time...
N.
For starters, killer units there, Harlan. I've been trying to fit them into a scenario or two (still deciding on either just a Europe Map or a MASSIVE world map), doing several modifications (new terrain, units, goods, etc.), as well as creating new govs, a few for the 'World War' periods. But the prob is that I'm unsure how to set up civs (for single-player) to go after only specific governments, which would then enable whatever units for that civ to use. I made a Wonder which enabled new units, so I thought of doing it that way...but same prob: how do I get some (say, Allied) AI civs to research that wonder (or advance) and prevent all other AI civs (except other Allied of course) from doing so as well?
So, basically I'm asking (either Harlan or anyone else) it is possible to modify civs to either make them research certain things and/or stop them from researching certain things? And if so, how?
Thanks for your time...
N.
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