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  • Need Help!!

    I am new at scenario making but having a ball adding in all the units you guys are putting out there. Thanks!!! I am hoping someone can help me out. When I save a new map from the map editor and then go to pull it up in my scenario I get the following message: "Unable to locate the scenario that created this saved game" I followed the example in the read me word for word? I spent 3 hours on my map and now cannot use it?

  • #2
    I reinstalled and made it work, still have to redo my map though. Am working on a cool scenario of Joshua's conquest of the Land of Canaan. Does anyone know how to alter the victory conditions to limit the number of turns a person has to complete the scenario?

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    • #3
      Hi Walterwise,

      You can adjust the turns in the DiffDB.txt. Turns are divided into periods. A period determines how many years pass between turns.

      dutcheese

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      • #4
        Thanks Dutcheese,

        I will give that a try. Does anyone know how to have an introduction screen pop up when you first start a scenario to set up the storyline like in TOT? It would be great to be able to have a screen that came up when a player started the scenario.
        Also a special thanks to the creator of EasyMod! Couldn't make it without it!!!

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        • #5
          Walter, I believe the Apolyton Pack has an introduction screen. I might be able to examine the file they used to create your own.

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          • #6
            Hi agian,

            I made a pop-up box for the beginning for my Meet the Challenge scenario.

            Made these changes to the script.slc:

            trigger 'MeetChallengeIntro' when (IsHumanPlayer(g.player) && (g.year == 0)) {
            message(g.player, 'MeetChallengeIntroAlert');
            }


            messagebox 'MeetChallengeIntroAlert' {
            Show();
            Text(ID_mcMeetChallengeIntro) ;
            Button(ID_BUTTON_CLOSE) {
            Kill();
            }
            Button(ID_BUTTON_HINT) {
            message(g.player, 'MeetHint');
            Kill();
            }
            }

            messagebox 'MeetHint' {
            Text(ID_mcMeetChallengeHint) ;
            Button(ID_BUTTON_CLOSE) {
            Kill();
            }
            }

            The trick is to use the Show() function. This shows the message without having the user click the icon. Then just have the message trigger on the first turn.

            dutcheese

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            • #7
              Thanks Dutcheese, I appreciate you taking the time to walk me through it. I will see if I can't get it to work. It is frustrating having to learn everything the hard way but I am having alot of fun.

              I am still having trouble setting a limit on number of turns or end of game year. I changed the periods to one and the years per period to one but it still needs an end. I found in the Const.txt END_OF_GAME_YEAR and set it to the date I wanted but it did not work. I can't seem to find the string it is pointing to. My ending date is BC instead of AD. Not sure if that makes a differenct or not? I put a minus sign in front of the date as that seems to be the pattern. Any ideas?

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