I first would like to say that I am absolutely amazed at the brilliance of the many people out there who are able to create the modifications to CTP and compile CTP data in easy to read formats (and amazed by the amount of time they must have in order to accopmplish such tasks). I also appreciate the people who have taken the time to explain how to make modifications such as create sprites.
Unfortunately, I have seen nothing (and I've searched all through this site) that explains what to do once you have a sprite. HOW DO YOU INSTALL A SPRITE INTO CTP AND CREATE A NEW UNIT?
I do have the EasyMod 3.3. When I attempted to add a New unit and launch the scenario the mod had created, I received the error message, "UNITS.txt line 2457: error. DESCRIPTION_UNIT_F22 not in String DB".
First of all I wasn't sure if the F-22 sprite was going to work because it is named "F22.spr" (obtained from Crousto's download on this site). Doesn't it have to be given a "conventional" name (as described in Activision's MakeSprite documentation)? Once you do have the .spr and .tga files, where do you put them?
Also, I noticed that the EasyMod doesn't increase the number of units in the spiteID.txt file. Are there other minor things that must be tweaked in addition to what EasyMod does?
Finally, could anyone provide a systematic outline of exactly what one must do in order to add a new unit to the game (assuming you already have the necessary .spr and .tga files)? What are all the files that must be modified in order to make a new unit work in the game?
Thank you to anyone who can help.
Unfortunately, I have seen nothing (and I've searched all through this site) that explains what to do once you have a sprite. HOW DO YOU INSTALL A SPRITE INTO CTP AND CREATE A NEW UNIT?
I do have the EasyMod 3.3. When I attempted to add a New unit and launch the scenario the mod had created, I received the error message, "UNITS.txt line 2457: error. DESCRIPTION_UNIT_F22 not in String DB".
First of all I wasn't sure if the F-22 sprite was going to work because it is named "F22.spr" (obtained from Crousto's download on this site). Doesn't it have to be given a "conventional" name (as described in Activision's MakeSprite documentation)? Once you do have the .spr and .tga files, where do you put them?
Also, I noticed that the EasyMod doesn't increase the number of units in the spiteID.txt file. Are there other minor things that must be tweaked in addition to what EasyMod does?
Finally, could anyone provide a systematic outline of exactly what one must do in order to add a new unit to the game (assuming you already have the necessary .spr and .tga files)? What are all the files that must be modified in order to make a new unit work in the game?
Thank you to anyone who can help.
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