Alanus,
I think it is important to show information only once, thus we should find a solution to show only one messagebox or alertbox for the capitol with no other messages around.
Did you try to work with this built-in variable for the capitol (quoting from the SLIC documentation):
player.capitol - The player's capitol city. Can be used in place of "city" in many places. Triggers at the beginning of the player's turn.
I wonder whether there is a way to simply put something in the messageboxes for the standard 1.2 building/unit/wonder built messages like (no real code, just the principal what I think could be done follows):
if city==player.capitol
then StandardText (standard patch 1.2 code)...
else BewareWeAreTalkingOfTheCapitol Text
Maybe then the [action.1.name works]. May be worth a try, but maybe you have already tested that... just tell me.
Yes I also find it very "interesting" that city.queue is 1 when it is empty. I found that out very soon when playtesting and have incorporated it correctly in the unit-building-queue bugfix.
TP
Interested in playtesting some of the new features ? I could send you a first alpha on the weekend...
[This message has been edited by TP (edited September 08, 1999).]
I think it is important to show information only once, thus we should find a solution to show only one messagebox or alertbox for the capitol with no other messages around.
Did you try to work with this built-in variable for the capitol (quoting from the SLIC documentation):
player.capitol - The player's capitol city. Can be used in place of "city" in many places. Triggers at the beginning of the player's turn.
I wonder whether there is a way to simply put something in the messageboxes for the standard 1.2 building/unit/wonder built messages like (no real code, just the principal what I think could be done follows):
if city==player.capitol
then StandardText (standard patch 1.2 code)...
else BewareWeAreTalkingOfTheCapitol Text
Maybe then the [action.1.name works]. May be worth a try, but maybe you have already tested that... just tell me.
Yes I also find it very "interesting" that city.queue is 1 when it is empty. I found that out very soon when playtesting and have incorporated it correctly in the unit-building-queue bugfix.
TP
Interested in playtesting some of the new features ? I could send you a first alpha on the weekend...
[This message has been edited by TP (edited September 08, 1999).]
Comment