Hello all,
I jus posted this in the help forum, but since it has to do with the CD mod 4.2 I realised I had better post it here.
PS: I hope my copy/paste action didn't screw up the text format
Background: experienced Civ2 player, fairly new to CTP. Played CTP 1.0 at King level, quit at modern age.. no
challenge, it was clear I could beat everyone, just a matter of time. Same at Emperor level. Then installed CD
mod 4.2 and started a game at Deity level. Huge improvement! Now the game is challenging again. Have just
come out of the Modern age, and according to the power graph I am once again the strongest by far, but I
wasn't so sure...besides I wanted to see the Diamond age stuff so I continued playing. Am running into some
weird things now, and hope you all can help:
The power graph seems to weigh population size far to much. In my game the Mayans are number 2, but are
much ahead of me in tech. Probably got lucky with Edison's lab...they had robotics suddenly, 40 turns before me!
My modern fleets and bombers etc became useless and I sorely needed cruise missiles. I researched Combined
Arms a long time ago, got the Paratroopers but never got the cruise missiles or helicopters. My government type
is Fundamentalism, (newly created by CD) maybe that causes it. I finally managed to steal Robotics, and
suddenly cruise misiles showed up as a build option! SO I figured OK, the library entry for the requirements must
be wrong... gave some build orders for missiles, saved game, and went to sleep. (at 3 AM :-) This morning I
continued playing and suddenly the build option for missiles and helicopters is gone in all cities, although my
coastal cities can still build missile cruisers. What's going on ?!!
Anyway, if I was the Mayans now I could wipe me out I think, so the power graph is unrealistic.
Bug 2: population, this jumped in one turn from 34 million to 229 million...?!
Gameplay balance regarding government types: I was in Fascism for a long time, all OK. Then suddenly my
London Exchange became obsolete, and I had a negative income every turn! (I love to build as much buildings as
I can... Switched to Fundamentalism, (which is supposed to have lots of gold) and started building airports like
crazy. Now I can just scrape by, have about 2000 gold with an income of maybe 300 each turn, which is nothing
at this stage. Empire size is 43 cities and I'm worried that future governments won't even allow that...
Anyway, my biggest problem right now in trying to attack the Mayans is the lack of cruise missiles which can
draw out the active air defense...especially those super-strong war walkers
I hope to get some replies, and have a nice day!
Paul Helmich,
the Netherlands.
I jus posted this in the help forum, but since it has to do with the CD mod 4.2 I realised I had better post it here.
PS: I hope my copy/paste action didn't screw up the text format
Background: experienced Civ2 player, fairly new to CTP. Played CTP 1.0 at King level, quit at modern age.. no
challenge, it was clear I could beat everyone, just a matter of time. Same at Emperor level. Then installed CD
mod 4.2 and started a game at Deity level. Huge improvement! Now the game is challenging again. Have just
come out of the Modern age, and according to the power graph I am once again the strongest by far, but I
wasn't so sure...besides I wanted to see the Diamond age stuff so I continued playing. Am running into some
weird things now, and hope you all can help:
The power graph seems to weigh population size far to much. In my game the Mayans are number 2, but are
much ahead of me in tech. Probably got lucky with Edison's lab...they had robotics suddenly, 40 turns before me!
My modern fleets and bombers etc became useless and I sorely needed cruise missiles. I researched Combined
Arms a long time ago, got the Paratroopers but never got the cruise missiles or helicopters. My government type
is Fundamentalism, (newly created by CD) maybe that causes it. I finally managed to steal Robotics, and
suddenly cruise misiles showed up as a build option! SO I figured OK, the library entry for the requirements must
be wrong... gave some build orders for missiles, saved game, and went to sleep. (at 3 AM :-) This morning I
continued playing and suddenly the build option for missiles and helicopters is gone in all cities, although my
coastal cities can still build missile cruisers. What's going on ?!!
Anyway, if I was the Mayans now I could wipe me out I think, so the power graph is unrealistic.
Bug 2: population, this jumped in one turn from 34 million to 229 million...?!
Gameplay balance regarding government types: I was in Fascism for a long time, all OK. Then suddenly my
London Exchange became obsolete, and I had a negative income every turn! (I love to build as much buildings as
I can... Switched to Fundamentalism, (which is supposed to have lots of gold) and started building airports like
crazy. Now I can just scrape by, have about 2000 gold with an income of maybe 300 each turn, which is nothing
at this stage. Empire size is 43 cities and I'm worried that future governments won't even allow that...
Anyway, my biggest problem right now in trying to attack the Mayans is the lack of cruise missiles which can
draw out the active air defense...especially those super-strong war walkers
I hope to get some replies, and have a nice day!
Paul Helmich,
the Netherlands.