In anticipation of the upcoming patch, I decided to finally get around to making some new sprites. I downloaded Harlan’s instructions and followed them to create a one-facing image of an archer (which bears an amazing resemblance to AOE’s archer). Having created and saved five copies of the image into a ‘96’ subdirectory, and copied the text file, I get the ever so informative error message:
D:\games\CallToPower\CTPSpriteTool\Units>makespr -u 96
Processing 'GU96.txt'
[MoveCould not locate .\96\GU96MA1.0.tif. Aborting.
Now, substituting cow images with identical names creates:
D:\games\CallToPower\CTPSpriteTool\Units>makespr -u 96
Processing 'GU96.txt'
[Move.....]
Conversion completed successfully.
so there nothing seems to be wrong with the directory structure or executable, so I assume that something is wrong with the TIF. I used Corel Photo-Paint 7 to alter the BMP image, saving it as a TIF file (using Harlan’s blank diamond TIF). Comparing a cow TIF to my TIF I can see no differences (both show as 24 bit RGB color TIFs). The alpha channel looks fine; and seems to match that found in the cow TIF. Any ideas???
TIA
[This message has been edited by Richard_III (edited August 16, 1999).]
D:\games\CallToPower\CTPSpriteTool\Units>makespr -u 96
Processing 'GU96.txt'
[MoveCould not locate .\96\GU96MA1.0.tif. Aborting.
Now, substituting cow images with identical names creates:
D:\games\CallToPower\CTPSpriteTool\Units>makespr -u 96
Processing 'GU96.txt'
[Move.....]
Conversion completed successfully.
so there nothing seems to be wrong with the directory structure or executable, so I assume that something is wrong with the TIF. I used Corel Photo-Paint 7 to alter the BMP image, saving it as a TIF file (using Harlan’s blank diamond TIF). Comparing a cow TIF to my TIF I can see no differences (both show as 24 bit RGB color TIFs). The alpha channel looks fine; and seems to match that found in the cow TIF. Any ideas???
TIA
[This message has been edited by Richard_III (edited August 16, 1999).]
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