All,
This thread here is designed to bring together your ideas how to alter/add things to both CTP's games concept but also to its interface via SLIC.
Depp and myself will collect those ideas and pick a few on which we will be working next. So let's try to brainstorm. In a couple of days we will then write our project lists.
Here are a few ideas which have been floating around already:
1. Random events (but which ones?)
2. Immigration/emmigration based on city's happiness. Depp, I really like what you have done on the immigration/emmigration thing so far. I am going to test in the next days. One thing which comes into my mind to make this thing even nicer:
a) If we could somehow measure the distance between cities, we could give cities a decreasing chance to get an additional pop point from a unhappy city with increasing distance to the unhappy city. Which is more realistic than population wandering through whole continents to get to the happiest city.
b) If we could loop through players, we could even implement this immigration/emmigration thing between enemies ! Now wouldn't that be nice - a totally new kind of subversive warfare ! Just ensure that your cities on your borders are extremely happy and send a few clerics to make close enemy cities unhappy - voilà , people start moving from the enemy city to yours...
Mr. Ogre, is there a way to loop through players or to measure the distance between cities ? As usual, thanks very much in advance for answering.
3. Border implementation (how should they work?)
Hope this is stimulating you,
TP
This thread here is designed to bring together your ideas how to alter/add things to both CTP's games concept but also to its interface via SLIC.
Depp and myself will collect those ideas and pick a few on which we will be working next. So let's try to brainstorm. In a couple of days we will then write our project lists.
Here are a few ideas which have been floating around already:
1. Random events (but which ones?)
2. Immigration/emmigration based on city's happiness. Depp, I really like what you have done on the immigration/emmigration thing so far. I am going to test in the next days. One thing which comes into my mind to make this thing even nicer:
a) If we could somehow measure the distance between cities, we could give cities a decreasing chance to get an additional pop point from a unhappy city with increasing distance to the unhappy city. Which is more realistic than population wandering through whole continents to get to the happiest city.
b) If we could loop through players, we could even implement this immigration/emmigration thing between enemies ! Now wouldn't that be nice - a totally new kind of subversive warfare ! Just ensure that your cities on your borders are extremely happy and send a few clerics to make close enemy cities unhappy - voilà , people start moving from the enemy city to yours...
Mr. Ogre, is there a way to loop through players or to measure the distance between cities ? As usual, thanks very much in advance for answering.
3. Border implementation (how should they work?)
Hope this is stimulating you,
TP
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