Hey guys.
Just so you know, the build queue messages in 1.2 look something like this:
"[city] has just built [item]. Next in queue: [next_item]" or "[city] has just built [item]. The queue is empty"
You'll only get the plain old "Queue is empty" message when you let it sit empty for a whole turn or more.
I'm telling you this so no one spends too much more time working on doing this kind of thing in SLIC. Not that that wasn't really cool, but it did need new code to really do it right.
Just so you know, the build queue messages in 1.2 look something like this:
"[city] has just built [item]. Next in queue: [next_item]" or "[city] has just built [item]. The queue is empty"
You'll only get the plain old "Queue is empty" message when you let it sit empty for a whole turn or more.
I'm telling you this so no one spends too much more time working on doing this kind of thing in SLIC. Not that that wasn't really cool, but it did need new code to really do it right.
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