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Something to think of when modyfying in SLIC

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  • Something to think of when modyfying in SLIC

    Taken from the SLIC documentation

    "Loading your script
    You can cause your SLIC file to be loaded by using a

    #include "yourfile.slc"
    in script.slc. Your file should be placed in default/gamedata, the same place as script.slc"

    Would be great to use then you can distinctivly add slicmods by adding the #include newstuff.slc for example at the end, and copying the file into the same directory

    what do you think?

  • #2
    Sure. You can do that on your own. If you work with the PowerSLICs MOD, then you can use the #include option as well.

    TP

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    • #3
      I kinda ment for it to be used by all, to make it easier for all to have many different SLICmods installed and maybe just use some . . .
      You can always just // the ones you don´t want.

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