Taken from the SLIC documentation
"Loading your script
You can cause your SLIC file to be loaded by using a
#include "yourfile.slc"
in script.slc. Your file should be placed in default/gamedata, the same place as script.slc"
Would be great to use then you can distinctivly add slicmods by adding the #include newstuff.slc for example at the end, and copying the file into the same directory
what do you think?
"Loading your script
You can cause your SLIC file to be loaded by using a
#include "yourfile.slc"
in script.slc. Your file should be placed in default/gamedata, the same place as script.slc"
Would be great to use then you can distinctivly add slicmods by adding the #include newstuff.slc for example at the end, and copying the file into the same directory
what do you think?
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