Some of you may have read this thread where I have been working on a high resolution version of the trident tileset.
Rather than doing anything on the units, I instead spent some time on a Tolkien Style isometric tileset - see the screenshot on this post.
While this probably wouldn't be to most peoples tastes for normal games, this would be good for some mod packs...
So, is it worth my while pursuing this? And if so, any suggestions for
Any finally, specials, improvements and units and cities.
I plan to leave cities and units in colour for the moment - they stand out well. Although, for mod pack use, tolkein style cities would be fun, likewise units.
Having the specials in colour on this tileset does make them easy to see. I have also tried using small specials in the bottom right corner of easy tile as well.
Peter
Rather than doing anything on the units, I instead spent some time on a Tolkien Style isometric tileset - see the screenshot on this post.
While this probably wouldn't be to most peoples tastes for normal games, this would be good for some mod packs...
So, is it worth my while pursuing this? And if so, any suggestions for
- Plains and grassland. As you can see, I have done one as solid colour, and one with a few dots.
- Artic - how do you draw snow?
- Tunra - Again, how do you draw tundra?
- Desert - How do you draw a dune? Or should I just do the odd little cactus and prickly pear?
- Ocean - Looking at tolkien's maps he usually does the sea with lines following the coast line - a bit dificult to descibe - but this will not be possible due to the way the tilesets work. Stylisted waves?
- Jungle - I guess I need to draw little palm trees...
Any finally, specials, improvements and units and cities.
I plan to leave cities and units in colour for the moment - they stand out well. Although, for mod pack use, tolkein style cities would be fun, likewise units.
Having the specials in colour on this tileset does make them easy to see. I have also tried using small specials in the bottom right corner of easy tile as well.
Peter
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