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  • Crystal Space

    Hi,
    Has anyone here looked into the possibilities of developing a civclient
    with Crystal Space? (opensource 3D-engine, see crystal.sf.net)
    I tested the 'isomap' sample-application that comes with crystal,
    which renders a map in 3d seen from above.
    It would be great if freeciv had that fine graphics!
    But it is too much work to develop this, am I right?

    Andreas

  • #2
    I know there's a SDL civclient in the works but I haven't heard of Crystal Space. An actual 3d map would be cool to look but would it add anything to the experience?

    But I think the real problem would be finding and creating suitable 3D graphics for the units and terrain.
    Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

    Elie A. Shneour Skeptical Inquirer

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    • #3
      "An actual 3d map would be cool to look but would it add anything to the experience?"

      A 3d-rendered map would make the game look more realistic,
      eg. you could have a terrain with height. More realistic -> more involving gameplay.

      I'll take an example from a (kind of) similar game:
      Warcraft; the first two versions where in 2d, and
      now Warcraft 3, which looks just excellent with its 3d graphics.


      Andreas

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      • #4
        I've thought the same, but it isn't really feasible unless somebod can draw us some nice 3D graphics.

        Also, Crystal Space is C++, while freeciv is C...

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