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Clone Europa Universalis' War Model

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  • Clone Europa Universalis' War Model

    EU2 features several innovative features that, IMHO, are worth imitating. I highly recommend playing it should you have a Windoze box sitting around.

    1. Separate the concepts of ownership and control of cities. Conquerors do not own a city they control until peace is signed.

    2. Everything (cities, techs, gold, maps, etc.) is given a numerical value. The capture of cities and destruction of armies quantifies the losses/gains for the AI. The player is then able to demand up to roughly half of the value of their conquests with a reasonable chance of acceptance against the AI or offer up roughly half of the AI's conquests when losing.

    3. Outright annexation is only possible with nations meeting under either a city number cap and/or a population cap.

    Am I being clear? Arrogant? Obnoxious? Useful?
    Blog | Civ2 Scenario League | leo.petr at gmail.com

  • #2
    I would say "quaint"

    Lest not forget, Freeciv already has a warmodel: the classic civilization model. And that one still works fine (for the moment).
    Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

    Elie A. Shneour Skeptical Inquirer

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    • #3
      If it ain't broke, refine it.
      Blog | Civ2 Scenario League | leo.petr at gmail.com

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