A quickguide for windows users: Editing Freeciv graphics the easy way
Anyway who has tried out Freeciv might have also taken a look at the graphic files lcoated in the data directory. There you'll find various tilesets. They do share one thing : they're all saved in the P(ortable) N(etwork) G(raphics) PNG format.
So can I edit and change the graphics? Yes, as easy as you can with the original Civ2 graphics. As long as you have a graphic editor which can load& save PNG you shouldn't have much problems. In the following screens I'll show how easily it can be done with an old version of PSP. But any modern graphic editor will do.
Step 1: Choose your subject and load the original Freeciv graphic file
I never was a personal fan of the gold and iron resource squares in Tim Smith's Hires set so that's where we'll start. Let's open up terrain1.png in the /data/hires directory. For pageloading convenience I've converted the PNG to JPG for now.
Anyway who has tried out Freeciv might have also taken a look at the graphic files lcoated in the data directory. There you'll find various tilesets. They do share one thing : they're all saved in the P(ortable) N(etwork) G(raphics) PNG format.
So can I edit and change the graphics? Yes, as easy as you can with the original Civ2 graphics. As long as you have a graphic editor which can load& save PNG you shouldn't have much problems. In the following screens I'll show how easily it can be done with an old version of PSP. But any modern graphic editor will do.
Step 1: Choose your subject and load the original Freeciv graphic file
I never was a personal fan of the gold and iron resource squares in Tim Smith's Hires set so that's where we'll start. Let's open up terrain1.png in the /data/hires directory. For pageloading convenience I've converted the PNG to JPG for now.
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