Here are some questions I have about FreeCiv. I appologize if some of them are answered on your Web site, I have looked at it but I haven't studied it in detail recently.
1. Based on what I've read on your Web site, and here, I gather that the AI follows an ICS strategy. I understand why a strong AI should use an intensive ICS strategy, but trying to out-ICS the AI sounds more like work than play to me .
Is this a correct impression? Are there variants which are not so ICS-intensive? I don't mean variant AI's, which would by definition just be weaker AI's, but variant rule sets in which ICS is not the only sensible strategy.
2. Civilization is an excellent game for scenarios and one would guess that an open-source game, where you could customize the source code for a given scenario, would be even better. Are there many FreeCiv scenarios?
3. Do nations have varying "personalities" or are they all the same?
4. Does one have a choice of the number of AI nations or are there always a set number of AI nations? Is it possible for new AI nations to form during the game?
1. Based on what I've read on your Web site, and here, I gather that the AI follows an ICS strategy. I understand why a strong AI should use an intensive ICS strategy, but trying to out-ICS the AI sounds more like work than play to me .
Is this a correct impression? Are there variants which are not so ICS-intensive? I don't mean variant AI's, which would by definition just be weaker AI's, but variant rule sets in which ICS is not the only sensible strategy.
2. Civilization is an excellent game for scenarios and one would guess that an open-source game, where you could customize the source code for a given scenario, would be even better. Are there many FreeCiv scenarios?
3. Do nations have varying "personalities" or are they all the same?
4. Does one have a choice of the number of AI nations or are there always a set number of AI nations? Is it possible for new AI nations to form during the game?
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