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  • An Isometric map in the future?

    Civ II operates on an isometric system, will this ever be implemented in Freeciv?

  • #2
    Is there any real need for it? It might look prittier, but it realy doesn't effect gameplay, does it now? Well, maby movement a bit, and the shape of the city radii, but that's pretty much it, no?

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    • #3
      It doesn't affect the shape of the city radius.
      We have a GPL'ed set of isometric tiles already, just a point of someone implementing the engine.
      http://www.hardware-wiki.com - A wiki about computers, with focus on Linux support.

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      • #4
        Intresting! So I guess we're gonna get an isometric view then... I don't mind.

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        • #5
          quote:

          Originally posted by Kumiorava on 05-11-2000 01:09 PM
          Intresting! So I guess we're gonna get an isometric view then... I don't mind.


          Just because people want it doesn't automatically mean someone is going to program it.
          --
          Paul Zastoupil

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          • #6
            I know that, but since there already is an existing tileset, as you said, and since people seem to want to go for ismometric, it should only be a matter of time until someone implements it into the code. However, an isometrc map is not included in the To-Do list. I figure it's not that urgent, but it might be a good idea to ad it anyway...

            But how about taking the map concept to new hights: How does a hex based map sound like to you guys? I saw some preliminary shots of the openciv3 map model, and it seems like thay are going to be using hex.

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            • #7

              Regarding freeciv and Hex map, see this thread: http://arch.freeciv.org/freeciv-dev-.../msg00124.html
              --
              Paul Zastoupil

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              • #8
                paulz, you should become a librarian!

                That Aerth seems very promising, if one could only get hands on the source. A 3D map would deffenitely be something new in the Civ genre. It would mean quite a bit of re-writing in terms of rules and AI, though, as well as the terrain generator and engine of course.

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                • #9
                  Well I just think top-down maps are quite hideous. They add no idea of a more 3-d perspective, and I thought that isometric would bring the project closer to a modern civ.

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                  • #10
                    quote:

                    Originally posted by DarthVeda on 05-11-2000 05:06 PM
                    Well I just think top-down maps are quite hideous. They add no idea of a more 3-d perspective, and I thought that isometric would bring the project closer to a modern civ.


                    Since there is no 3-D in freeciv (or any of the other Civ games IIRC), the game is played in 2-D, so the current view is IMO easier to play with and understand. Beauty has never been a primary goal with the Freeciv project.
                    --
                    Paul Zastoupil

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                    • #11
                      And Freeciv certainly beats Civ I in graphics, even with a top-down view.

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                      • #12
                        quote:

                        Originally posted by paulz on 05-11-2000 05:26 PM
                        Beauty has never been a primary goal with the Freeciv project.


                        While that is true there certainly are developers that care about beauty... I expect that there will be some version with (optional) isometric view sometime in the future... Depending on how much free time we get...

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                        • #13
                          FYI http://www.freeciv.org/poll.phtml?num=32
                          --
                          Paul Zastoupil

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                          • #14
                            That openciv3 for Windows is really puting up some competition: They are implementing a 3D map. Can't mach Freeciv in gameplay yet, though.
                            Go take a look at the "Competition" thread.

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