Not a true Civ2 post but it may be of interest to some people toying with Linux and who like civ...
Check out www.freeciv.org
Final note: You need linux to run this game. But then again this could also be a plus!
Welcome to Freeciv 1.9!
This is release 1.9.0.
With this release the Freeciv maintainership has changed again, with David Pfitzner resigning and being replaced by Jeff Mallatt.
We also farewell Martin Willemoes Hansen as webmaster, replacedby Paul Zastoupil. Thanks again to all our developers, who continue to work so hard. This release includes lots of changes, outlined below. Those who are interested in seeing the detailed changes should check the ChangeLog file.
WHAT'S CHANGED SINCE 1.8.1:
- Internationalization added. Some aspects still need improvement, and in particular currently only works well if client and server both use the same language. Initial (partial) translations included are: de es fr hu pl pt pt_BR.
- Improvements to "trident" tileset, and this set is now the default.
- New ruleset support for NATIONS, and many new nations added -- there are now 32 nations in the default nations file. Also allow multiple leaders choices for each nation, allow longer player names, and allow specifying/choosing sex of leader.
- New ruleset support for TERRAIN, and changes to allow Civ2 style terrain with more specials, multi-terrain rivers, and new farmland infrastructure. Moved some server options into terrain ruleset, and added new rule option regarding movement along rivers.
- New ruleset support for GOVERNMENTS, and more general unit upkeep.
- The contents and layout of the graphics files is now described in user-editable 'spec' files, instead of being hardwired into the code; see README.graphics for details.
- Changes to city graphics: can now see cities grow. Also, code support for different city styles for different nations, and for technology dependent styles, but lacking good graphics except for the default style. Cities show a small flag when occupied by one or more units.
- From Civ2, added Paratroopers unit and Airbase infrastructure.
- Initial window size of Gtk+ client is smaller, to fit better on smaller screens, and can now resize detached chat/output window.
- City report enhancements: New "Change All" dialog to convert all production of a given item to some other item (both clients); can select multiple cities and issue commands (Gtk+ client only); can sort by different columns (Gtk+ client only). Can also select multiple items in the Trade Report (Gtk+ client only).
- In Civ2 style, can select which infrastructure item to pillage, and multiple units can pillage together. Can now pillage fortresses, as well as new farmland and airbase infrastructure items.
- More fields added to Demographics Report, and now configurable from a server option.
- Added more information to "Active Units Report", and renamed to "Military Report".
- New cursors added for Goto, Nuke and Paradrop modes; key cancels Go-To/Paradrop/nuke mode; pollution on city squares is now always clearly visible; improvements to refresh method for pixmaps in Gtk+ client; various other improvements to both clients.
- Autosettlers no longer convert plains/Grasslands to Forests, but will now Transform terrain.
- AI can build spaceships, although does not do so very aggressively or intelligently yet.
- Server and client may specify a different metaserver to use. There is now a metaserver running on www.freeciv.org, and that is now the default metaserver (http://www.freeciv.org/metaserver).
- New server option for "turn blocking" mode, in which players will never miss a turn even if sometimes disconnected.
- More flexible rulesets for units and techs (advances) allowing variable number of items in each (up to 200) and no longer any techs with hardwired effects depending on position in ruleset file.
- Appropriate helptext now appears in ruleset files, allowing modpacks to give modified help to correspond to modified items.
- Format of ruleset files is changed, no longer compatible with those for 1.8.0 and 1.8.1. - Removed science bonus of +1 per city per turn.
- In Civ2 mode, overflight of a hut causes it to disappear, and can't build cities next to each other. - Rapture_size now 3, to conform to Civ2.
- Settlers and Engineers now cost shield upkeep as well as food upkeep (depending on government type) as in both Civ1 and Civ2.
- Helicopters do not lose hitpoints when over an airbase.
- The amount of food required for a city grow is now ((citysize+1) * foodbox), instead of (citysize * foodbox); new behavior matches both Civ1 and Civ2.
- Some re-organization of data directory, in adding data/scenario, and graphics now in data/trident, data/engels and data/misc.
- Preliminary support for compiling the server on Mac (but networking code not yet ported).
- Progressively moving code out of client gui-dependent directories.
- Lots of bug fixes, code cleanups, and help-text improvements.
[This message has been edited by CapTVK (edited October 23, 1999).]
Check out www.freeciv.org
Final note: You need linux to run this game. But then again this could also be a plus!
Welcome to Freeciv 1.9!
This is release 1.9.0.
With this release the Freeciv maintainership has changed again, with David Pfitzner resigning and being replaced by Jeff Mallatt.
We also farewell Martin Willemoes Hansen as webmaster, replacedby Paul Zastoupil. Thanks again to all our developers, who continue to work so hard. This release includes lots of changes, outlined below. Those who are interested in seeing the detailed changes should check the ChangeLog file.
WHAT'S CHANGED SINCE 1.8.1:
- Internationalization added. Some aspects still need improvement, and in particular currently only works well if client and server both use the same language. Initial (partial) translations included are: de es fr hu pl pt pt_BR.
- Improvements to "trident" tileset, and this set is now the default.
- New ruleset support for NATIONS, and many new nations added -- there are now 32 nations in the default nations file. Also allow multiple leaders choices for each nation, allow longer player names, and allow specifying/choosing sex of leader.
- New ruleset support for TERRAIN, and changes to allow Civ2 style terrain with more specials, multi-terrain rivers, and new farmland infrastructure. Moved some server options into terrain ruleset, and added new rule option regarding movement along rivers.
- New ruleset support for GOVERNMENTS, and more general unit upkeep.
- The contents and layout of the graphics files is now described in user-editable 'spec' files, instead of being hardwired into the code; see README.graphics for details.
- Changes to city graphics: can now see cities grow. Also, code support for different city styles for different nations, and for technology dependent styles, but lacking good graphics except for the default style. Cities show a small flag when occupied by one or more units.
- From Civ2, added Paratroopers unit and Airbase infrastructure.
- Initial window size of Gtk+ client is smaller, to fit better on smaller screens, and can now resize detached chat/output window.
- City report enhancements: New "Change All" dialog to convert all production of a given item to some other item (both clients); can select multiple cities and issue commands (Gtk+ client only); can sort by different columns (Gtk+ client only). Can also select multiple items in the Trade Report (Gtk+ client only).
- In Civ2 style, can select which infrastructure item to pillage, and multiple units can pillage together. Can now pillage fortresses, as well as new farmland and airbase infrastructure items.
- More fields added to Demographics Report, and now configurable from a server option.
- Added more information to "Active Units Report", and renamed to "Military Report".
- New cursors added for Goto, Nuke and Paradrop modes;
- Autosettlers no longer convert plains/Grasslands to Forests, but will now Transform terrain.
- AI can build spaceships, although does not do so very aggressively or intelligently yet.
- Server and client may specify a different metaserver to use. There is now a metaserver running on www.freeciv.org, and that is now the default metaserver (http://www.freeciv.org/metaserver).
- New server option for "turn blocking" mode, in which players will never miss a turn even if sometimes disconnected.
- More flexible rulesets for units and techs (advances) allowing variable number of items in each (up to 200) and no longer any techs with hardwired effects depending on position in ruleset file.
- Appropriate helptext now appears in ruleset files, allowing modpacks to give modified help to correspond to modified items.
- Format of ruleset files is changed, no longer compatible with those for 1.8.0 and 1.8.1. - Removed science bonus of +1 per city per turn.
- In Civ2 mode, overflight of a hut causes it to disappear, and can't build cities next to each other. - Rapture_size now 3, to conform to Civ2.
- Settlers and Engineers now cost shield upkeep as well as food upkeep (depending on government type) as in both Civ1 and Civ2.
- Helicopters do not lose hitpoints when over an airbase.
- The amount of food required for a city grow is now ((citysize+1) * foodbox), instead of (citysize * foodbox); new behavior matches both Civ1 and Civ2.
- Some re-organization of data directory, in adding data/scenario, and graphics now in data/trident, data/engels and data/misc.
- Preliminary support for compiling the server on Mac (but networking code not yet ported).
- Progressively moving code out of client gui-dependent directories.
- Lots of bug fixes, code cleanups, and help-text improvements.
[This message has been edited by CapTVK (edited October 23, 1999).]
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