Is it possible to make a huge game, with lots of players, but where players can come and go, and when not there the AI takes over?
The Scenario:
I want to set up a server at work.
We are about 40 people, but most people will probably not play, and Never will all that plays be online.
Reason is that we are shift workers, so usually there are between 3 and 10 people on shift.
So I was thinking, it would be handy if when a player disconnects, an AI takes over on the next turn, untill he comes back online.
Unless there are no Human players, then the Server stops, playing untill for example at least X amount of players are back online again.
Is this possible?
Regards,
Brian
The Scenario:
I want to set up a server at work.
We are about 40 people, but most people will probably not play, and Never will all that plays be online.
Reason is that we are shift workers, so usually there are between 3 and 10 people on shift.
So I was thinking, it would be handy if when a player disconnects, an AI takes over on the next turn, untill he comes back online.
Unless there are no Human players, then the Server stops, playing untill for example at least X amount of players are back online again.
Is this possible?
Regards,
Brian
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