And why do they never go anywhere? None has produced a game of civ2 quality. I would much rather spend a few bucks and get quality.
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why are there so many freeciv-like projects
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I agree with telex...freeciv is getting there. Once ai diplomacy is fully implemented I will have no complaints with it, and I think it would be a commercially viable game also...if they were into that sort of things and the lawyers didn't rip it to shreds.
Freeciv has advanced in leaps and bounds since I last checked in on it. (Close to a year ago, maybe).
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Like tonic said, because of lack of active development and coordination. Freeciv has had both throughout its existence.American by birth, smarter than the average tropical fruit by the grace of Me. -me
I try not to break the rules but merely to test their elasticity. -- Bill Veeck | Don't listed to the Linux Satanist, people. - St. Leo | If patching security holes was the top priority of any of us(no matter the OS), we'd do nothing else. - Me, in a tired and accidental attempt to draw fire from all three sides.
Posted with Mozilla Firebird running under Sawfish on a Slackware Linux install.:p
XGalaga.
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Freeciv has been around since 1995. What a lot of people who plan on making games like this forget, is how massive an amount of work it takes.
It is so easy to draw up a first design. It is a piece of cake to produce a program with units that move around on a map, with intro screens and a few dialogs. But that's just the first 1% of the total work. Then you have to do all the behind-the-scenes stuff that nobody really notice, so people who watch the project think nothing is happening and go elsewhere, and the people who develop it lose interest.
Of course, most of these projects never get off the design stage, even ;-)
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So, you say that you'd do something specific if we throw money, eh?
How 'bout $25 for getting 'across the board' libpng out in a 1.14.* release, rather then in 1.15...
As for freeciv not dying out... I was suprised to see it is included on the installer discs for SuSE 8.1... way to go!
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freeciv seems like the best for internet play. sure it doesn't have good ai, but I would rather play against people anyway. i used to play civ 2 back in '96 when it first came out, and from my experience freeciv is way better.
i have a question. In Civ 3 multiplayer are the moves simultaneous?
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Originally posted by p_c_w
freeciv seems like the best for internet play. sure it doesn't have good ai, but I would rather play against people anyway. i used to play civ 2 back in '96 when it first came out, and from my experience freeciv is way better.
i have a question. In Civ 3 multiplayer are the moves simultaneous?First Civ3DG: 3rd and 4th Term Minister of Public Works. | Second Civ3DG: First Term Vice President | ISDG: Ambassador in the Foreign Affairs Ministry | Save Apolyton! Kill the Off-Topic Forum!
(04/29/2004) [Trip] we will see who is best in the next round ; [Trip] that is why I left this team ; [Trip] I don't need the rest of you to win |
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i think that with most of these projects people after a while cant be bothered anymore and if these people stop working on it be4 it gets off the ground and people start playing it then there'll be noone to pick it up and work on it after the original authors have stopped
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Ashamedly I hadn't even noticed...fantasy RPG isn't my thing. Cold hard truth is that projects are more easily started then they are completed.
I hope some of their efforts may live on in other projects...Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.
Elie A. Shneour Skeptical Inquirer
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