If you want tons of new free meshes, try my AutoMagic 4D - it can convert most MS Flight Sim 2000/2002, Combat Flight Sim and other models to other formats such as DXF, 3DS, OBJ, etc. Here's the full list of supported formats... It's being developed on Windows, but it can compile on Linux without modifications (requires Plib + Fltk + Freeglut + X11 of course ). Ask me for the source code (C++, GPL, missing autoconf, build .sh included), because I haven't uploaded it yet.
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freeciv + blender
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I'd suggest that you could use GTK2 client and have the map area drawn with OpenGL ...
If you're going to allow the camera to zoom quite far in, it might also be fun to animate tiles.
Oh, and one feature that would be very nifty would be replay ...
I've been trying, on and off for a time, to create an opengl client using SDL(mostly off for the past few weeks).
I am using OpenGL (2D) functions for all graphical display (also the GUI) and will not use any SDL blitting, because afaik using textures instead of bitmap SDL surfaces is as fast or even faster and allows greater flexibility.
How would one load models?
If you want tons of new free meshes, try my AutoMagic 4D ...
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skyscuffler: you can use Am4D for IMPORTING, not exporting. Blender reads DXF and this should be good enough. This way you can create hundreds of airplanes in no time, have you seen the amount of new planes in Civ3 lately (July-August)? Guess where they came from
Example:
MS Flight Sim 2002 --> AutoMagic 4D --> Blender
A lot of models for MS Flight Sim are placed in public domain, for other models ,e.g. from Avalon you'd need to ask for permission (there's no licences, but usual copyrights apply if author's name is mentioned).
Am4D is pretty much a wrapper for Plib, and it supports all formats from plib including 3DS, MAX ASCII, DXF, and plenty others. Plib is easily extensible, written in hybrid C/C++ (well, it is C++, but it looks like C).
I think Blender would benefit greatly from using a general Plib plugin, unless there's a licence conflict (Plib is LGPL).Last edited by maciek; October 3, 2003, 09:43.
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I'm currently working on the OpenGL client GUI. It's making great progress, but right now i've also got lots of work to do for university (and that still comes first ). Code will probably be releasable before christmas, it's already quite powerful and stable. Maybe i'll also make some units, for your amusement .
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Originally posted by skyscuffler
I'm currently working on the OpenGL client GUI. It's making great progress, but right now i've also got lots of work to do for university (and that still comes first ). Code will probably be releasable before christmas, it's already quite powerful and stable. Maybe i'll also make some units, for your amusement .We are the apt, you will be packaged.
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these look really cool.
Is there going to be 3D terrain as well? and are the models the same for all nations? i can see it would easier at first to have them be the same.
What is the file extension? i am familiar with another 3D animation/modelling program and would like to help.Last edited by Mirsky; December 10, 2003, 21:14.
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i am aware that this might sound gay, but maaaan i love you , you took everything i have hoped for and put it in ONE thread!
if you make this really happen, i PROMISE you that i will play freeciv 10 hours every day.
first i read and saw the 3dmodels(!! !!)
and then _THEN_ i just saw what you where doing, A 3D CLIENT!
maaaan as i sayed. i love you!Last edited by skruw; December 14, 2003, 21:17.
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