as some of you may already know, there is a great (in my opinion
3D software outside, called "Blender" ( blender site ). a few months ago it has become open-source (it already was freeware before) and it is rapidly developing by now.
i have started to create some 3d-graphics projects for freeciv, such as a new nuke animation, isometric city tiles and unit animations, which i have uploaded to the freeciv ftp server (nuke.tar.gz, iso_city_european.tar.bz2 and warrior.tar.bz2).
i would like to encourage you to make yourself familiar to blender and start improving the client graphics. Blender has a very powerful character animation system, which i think is great for animating the units in freeciv using different actions, such as movement, attacking/defending, building, bombing ... Blender is extremely fast to use, due to it's keyboard oriented interface, but i'm afraid this also makes it a little difficult to learn. But after all there is a growing blender community, which gives you all the help you need. And if you don't want to learn blender, you can still give me some feedback.
3D software outside, called "Blender" ( blender site ). a few months ago it has become open-source (it already was freeware before) and it is rapidly developing by now. i have started to create some 3d-graphics projects for freeciv, such as a new nuke animation, isometric city tiles and unit animations, which i have uploaded to the freeciv ftp server (nuke.tar.gz, iso_city_european.tar.bz2 and warrior.tar.bz2).
i would like to encourage you to make yourself familiar to blender and start improving the client graphics. Blender has a very powerful character animation system, which i think is great for animating the units in freeciv using different actions, such as movement, attacking/defending, building, bombing ... Blender is extremely fast to use, due to it's keyboard oriented interface, but i'm afraid this also makes it a little difficult to learn. But after all there is a growing blender community, which gives you all the help you need. And if you don't want to learn blender, you can still give me some feedback.
. blender has an interface that is very different from other 3D-art programs (like 3D $tudio Max, for example
), but once you have become used to it, you will see that it's very consistent and especially fast ! making the trireme model below only took 3 or 4 hours or so (and that includes the bone system and vertex grouping). of course Blender has it's weaknesses too, but do you know a software that has none ? and you (legally) don't have to pay a cent for it ...
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