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  • #16
    Depends on your definition of advanced , but it's definately comin' along.
    "Luck's last match struck in the pouring down wind." - Chris Cornell, "Mindriot"

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    • #17
      vel - couldn't you guys use music already in the public domain? i'm pretty sure all the music in eu2 is like this and it's better than 95% of other game's music. there must be a pretty large selection available for free usage but it might be hard to find it.
      Eschewing obfuscation and transcending conformity since 1982. Embrace the flux.

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      • #18
        Is the Beta due for release in 2003?

        So far it looks very nice.

        What about the AI? Will it be good?

        Sith

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        • #19
          So, when can we expect the mac 'port?
          DANGER! - Unexploded Civilian

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          • #20
            Music - we coulda gone with public domain, but I was unable to find any good sources for high quality public domain music files that had the right "feel"

            I did, however, find tons of commercial sites, so I went the path of least resistance....

            As to the release....since we're running out of 1st Quarter 2003 pretty rapidly, I guess it's no secret that we'll probably not be making that self-established deadline.

            How much will we miss it by? I have no idea.

            In some respects, we're much further along than I had envisioned us as being, but the various pieces and parts are not yet fully assembled, and until they become so, the game is not cohesive enough to present.

            But we're working on it....

            -=Vel=-
            The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

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            • #21
              Thanks for the update Vel. You mentioned an original goal of Q1 2003. I take it that you plan to have a first public release sometime in 2003?

              Will there be a rudimentary AI in the first beta test release?

              Sith

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              • #22
                SithUK: Yeah, before Christmas last year we were hoping to release the Beta by the end of March 2003, but we're going to miss that date. It wouldn't make much sense for us to set another deadline, but I think we all expect it to be out before the end of the year.

                It's great to see so much interest in the project still.
                If I'm posting here then Counterglow must be down.

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                • #23
                  About the AI: Yes, there is already a rudimentary AI in the Alpha versions of the game that the team have been playing. I don't know how well it would hold up to a whole forum of people scheming ways to defeat it, but it certainly gives the player something to worry about at the moment.

                  Like every other area of the game the AI is something we'll be looking to change and improve following comments from players during Beta testing.
                  If I'm posting here then Counterglow must be down.

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                  • #24
                    Yep....what he said....



                    -=Vel=-
                    The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

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                    • #25
                      It's great to see so much interest in the project still.
                      Amen to that!

                      Not knowing much about the programming side of things, my gut feeling is that AI development goes hand in hand with feature development. At the moment there's a couple of things still to add in, so the AI is necessarily limited.

                      On the bright side the AI factions are ready and willing to fight amongst themselves which I find very encouraging. No 'player against the entire world' game this one!

                      Rich.
                      "You no take Candle!"
                      - a unnamed Kobold.

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                      • #26
                        Just to say that I do expect a great ending, because one of the things that frustrates me more about TBS games is that when I reach the end of the game victorious the "one more turn" addiction is still there and there is nothing for me to feed it with.
                        A timeline a la Civ 1-3 is not bad, but I'd like to see something more... entertaining.
                        "BANANA POWAAAAH!!! (exclamation Zopperoni style)" - Mercator, in the OT 'What fruit are you?' thread
                        Join the Civ2 Democratic Game! We have a banana option in every poll just for you to vote for!
                        Many thanks to Zealot for wasting his time on the jobs section at Gamasutra - MarkG in the article SMAC2 IN FULL 3D? http://apolyton.net/misc/
                        Always thought settlers looked like Viking helmets. Took me a while to spot they were supposed to be wagons. - The pirate about Settlers in Civ 1

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                        • #27
                          I know exactly what you mean, Zealot! The ending (and specifically, having an ending that's worthy of the struggle to get there) ranks really high up there on the list of important things to attend to!

                          Right now, we have no particular ending built on, and that is by design. What we're hoping for is that, when we release the game for the open beta, we'll get a good body of interested players built up, and their thoughts, opinions and observations will be instrumental in shaping the ending....

                          -=Vel=-
                          The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

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                          • #28
                            I havent seen any mention of PC specs/OS etc.
                            We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
                            If any man be thirsty, let him come unto me and drink. Vampire 7:37
                            Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

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                            • #29
                              Originally posted by SpencerH
                              I havent seen any mention of PC specs/OS etc.
                              Please bear in mind that this applies to old Alpha builds only

                              Version 18 worked quite happily on my K6 300, 92MB RAM, clunky graphics and sound, running Windows 95. I suspect Version 19 would be just as happy on that setup but it also runs on my new (distinctly higher powered ) machine running XP Home.

                              Things have moved on a bit since then but I'm guessing that it will run on most PCs. As for Mac OS, Linux etc...... if anyone wants to do a port then take it up with Vel

                              Rich.
                              "You no take Candle!"
                              - a unnamed Kobold.

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                              • #30
                                Sounds great, but thats without the eye candy eh?
                                We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
                                If any man be thirsty, let him come unto me and drink. Vampire 7:37
                                Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

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