I hope you don't mind some outside input!
I know its a bit early, but do you have a rough map in your mind(s)? I get the impression it would look a bit like switzerland, vaguely circular, but with mountains around the edge, rather than in the middle.
It occurs to me you might want to have two types of map: fixed province location and shape (corresponding to boardgame version), and a random arrangement, which allows
a range of neighbours and settlement locations - this would stop the development of strategy becoming too fixed, relying on specific configurations of resources.
It would be an interesting algorithm to draw such a map automatically, similar to that used for civ-type maps, but with an output more like EU.
I know its a bit early, but do you have a rough map in your mind(s)? I get the impression it would look a bit like switzerland, vaguely circular, but with mountains around the edge, rather than in the middle.
It occurs to me you might want to have two types of map: fixed province location and shape (corresponding to boardgame version), and a random arrangement, which allows
a range of neighbours and settlement locations - this would stop the development of strategy becoming too fixed, relying on specific configurations of resources.
It would be an interesting algorithm to draw such a map automatically, similar to that used for civ-type maps, but with an output more like EU.
Welcome!
) = swampy stuff?
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