'k...since Labor Day is officially over, I couldn't very well continue to use the old thread, but...I couldn't help but notice that I was really productive when I knew I had to come here and chart the day's progress....
So, this is a bit of an experiment then, to see if writing here daily will help keep me motivated.
* Did a bit more behind the scenes work, putting my head together with AG, Hex, Dale and Busta today.
* Started work on the revision of the core rules doc. No notable progress there, but sixteen pages of typing has gotta count for something!
* Added in the five events that were proposed in the discussion forums. They're now a part of the event engine proper, which brings us up to date there.
High on the ol' do-list is to do a recount of those events and find out just exactly how many we got, and AG's working on some statistics and variables lists for us there, so we can get a better handle on just what the event engine needs to keep track of.
Tomorrow's plan will prolly involve not a lot of visible progress, as I'll be mired in events we won't be putting on display, and more of the rules doc revision, so if things don't seem to be coming together as fast as they did this weekend, it's cos those projects aren't all that "visible" but I will continue charting the day's progress here nonetheless!
Oh....and I have a DATE tomorrow evening, so I'm prolly not gonna get as much work done...
-=Vel=-
So, this is a bit of an experiment then, to see if writing here daily will help keep me motivated.
* Did a bit more behind the scenes work, putting my head together with AG, Hex, Dale and Busta today.
* Started work on the revision of the core rules doc. No notable progress there, but sixteen pages of typing has gotta count for something!
* Added in the five events that were proposed in the discussion forums. They're now a part of the event engine proper, which brings us up to date there.
High on the ol' do-list is to do a recount of those events and find out just exactly how many we got, and AG's working on some statistics and variables lists for us there, so we can get a better handle on just what the event engine needs to keep track of.
Tomorrow's plan will prolly involve not a lot of visible progress, as I'll be mired in events we won't be putting on display, and more of the rules doc revision, so if things don't seem to be coming together as fast as they did this weekend, it's cos those projects aren't all that "visible" but I will continue charting the day's progress here nonetheless!
Oh....and I have a DATE tomorrow evening, so I'm prolly not gonna get as much work done...

-=Vel=-