Solver asked an important question over in the second journal entry thread, and I thought it deserved its own thread, so I'm starting one here.
The question he asked was "is it still in the works for us to release the source code for this project?"
and that's an excellent question.
That was one of our (numerous!) stated goals at the outset of the project.
Time, circumstance, learning and drift over the life of the project have been slowly pulling us away from that initial "open source" direction.
When I look back on the path we've traveled so far, so many of my assumptions were so dramatically off base that it's almost funny now, to think about how I viewed this project at its inception.
I still don't know everything there is to know....hell, not even close, but I'm a bit better off than I was before.
Anyway, before I ramble down that road and firmly off the topic at hand, the short answer to that question is...not at this time.
I'm still an avid fan of and supporter of Open Source. I still firmly believe in the methodology, however, there are a couple of compelling reasons for me to say "not at this time" at this particular time...
First and foremost is that this game is not going to be a "publish and forget" type thing. If it were...if we had no intention of providing ongoing support and development, then absolutely and without hesitation there would be an immediate source code release so that the game could live on, long after we were done with it.
However, that's not in the cards. I have every intention of continuing development on this project, long after its initial release, and the problem I see with that long-term support focus and open source release is this....well, for lack of a better term, I'll call it the "Unix Effect."
How many flavors of Unix are there?
Too many.
It's mind-numbing.
I don't want to see that happen to Candle'Bre, and by keeping the source here, we set ourselves up as the final arbiters for what's offical, and what's not, where the game is concerned, and I think that's an important bit. Pivotal actually, given my plans for the game.
Secondly, it's about as difficult to get a job with us as it is to fall off a log...shoot me a mail, and you're in, so it's not going to be hard for anybody who wants to see the source to get at it....it's just simply that, by keeping it under a singular umbrella, we maintain better control over the flow and direction of the ongoing development.
After....what's it been...two years now working on it, we have just barely begun to scratch the surface of this vast world we're creating, and I fully intend that everybody who wants to help us with those explorations will have the opportunity to do so. But like so many of my beliefs early on, this one too, has undergone some modification as the reality of Candle'Bre begins to settle over us.
-=Vel=-
The question he asked was "is it still in the works for us to release the source code for this project?"
and that's an excellent question.
That was one of our (numerous!) stated goals at the outset of the project.
Time, circumstance, learning and drift over the life of the project have been slowly pulling us away from that initial "open source" direction.
When I look back on the path we've traveled so far, so many of my assumptions were so dramatically off base that it's almost funny now, to think about how I viewed this project at its inception.
I still don't know everything there is to know....hell, not even close, but I'm a bit better off than I was before.
Anyway, before I ramble down that road and firmly off the topic at hand, the short answer to that question is...not at this time.
I'm still an avid fan of and supporter of Open Source. I still firmly believe in the methodology, however, there are a couple of compelling reasons for me to say "not at this time" at this particular time...

First and foremost is that this game is not going to be a "publish and forget" type thing. If it were...if we had no intention of providing ongoing support and development, then absolutely and without hesitation there would be an immediate source code release so that the game could live on, long after we were done with it.
However, that's not in the cards. I have every intention of continuing development on this project, long after its initial release, and the problem I see with that long-term support focus and open source release is this....well, for lack of a better term, I'll call it the "Unix Effect."
How many flavors of Unix are there?
Too many.
It's mind-numbing.
I don't want to see that happen to Candle'Bre, and by keeping the source here, we set ourselves up as the final arbiters for what's offical, and what's not, where the game is concerned, and I think that's an important bit. Pivotal actually, given my plans for the game.
Secondly, it's about as difficult to get a job with us as it is to fall off a log...shoot me a mail, and you're in, so it's not going to be hard for anybody who wants to see the source to get at it....it's just simply that, by keeping it under a singular umbrella, we maintain better control over the flow and direction of the ongoing development.
After....what's it been...two years now working on it, we have just barely begun to scratch the surface of this vast world we're creating, and I fully intend that everybody who wants to help us with those explorations will have the opportunity to do so. But like so many of my beliefs early on, this one too, has undergone some modification as the reality of Candle'Bre begins to settle over us.
-=Vel=-
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