Tried to post to the old thread but it didn't work.
Anyway I am looking at implementing merchants actually transporting the goods they are trading. I have a few questions that I didn't find answers to in any of the documentation.
1. Do we want a single route to allow multiple forms of transport to be used. That is, should we allow the algorithm to find a route something like take wagons to port city A then go by trireme to port city B then by porters to city C? If so is there any penalty for changing transport midstream?
2. Had anyone come up with cost numbers for any of the functionality? Like what is the startup cost of a route using a trireme? What is the cost per turn and/or per square of movement?
3. Do we assume that the deal is made independant of what it will cost to actually ship the goods or do we need a way of evaluating the route prior to accepting the deal?
Well those are a few of the questions that I had thought of to this point. I am sure I will have more as things progress.
Anyway I am looking at implementing merchants actually transporting the goods they are trading. I have a few questions that I didn't find answers to in any of the documentation.
1. Do we want a single route to allow multiple forms of transport to be used. That is, should we allow the algorithm to find a route something like take wagons to port city A then go by trireme to port city B then by porters to city C? If so is there any penalty for changing transport midstream?
2. Had anyone come up with cost numbers for any of the functionality? Like what is the startup cost of a route using a trireme? What is the cost per turn and/or per square of movement?
3. Do we assume that the deal is made independant of what it will cost to actually ship the goods or do we need a way of evaluating the route prior to accepting the deal?
Well those are a few of the questions that I had thought of to this point. I am sure I will have more as things progress.
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