Hi Gary, good to hear from you!
You got it, hard to put anything past you
.
Exactly as you say
Sorry, I just don't agree with you. At least I don't agree with you while we are putting these things in by hand. With a density of specials of one per 20 squares soon in the game, I would need to add by hand many tens of locations even for a small map. Once the map editor is working then I've no issue with any way you'd like to save them. . .
Cya,
Mark
Originally posted by Gary Thomas
The Great Kludger strikes again!
The Great Kludger strikes again!

Are these economic resources held in the map XML in the same way?
I do not believe they should be. I would have thought it better to code them as:
<resource>
<location> ... </location>
<name>Gold</name>
<type> ... </type>
<worth> ... </worth>
</resource>
<resource>
<location> ... </location>
<name>Gold</name>
<type> ... </type>
<worth> ... </worth>
</resource>
Cya,
Mark
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