The Clash of Civilizations
Diplomacy model v1.2.5
Summary
This is the summary of the diplomacy model. If the rest of the model is too long to read, feel free to just go over this stuff and comment.
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Diplomacy model v1.2.5
Summary
This is the summary of the diplomacy model. If the rest of the model is too long to read, feel free to just go over this stuff and comment.
- There will be no diplomatic units in the game. In other words, the spies and ambassadors will not be trained the same way as military units are.
- The diplomatic options will include:
- Creating new civilizations
- Trading with other nations
- Signing treaties
- Making demands from other nations
- Protesting treaty violations
- Declaring wars
- There will be a variety of treaty types. Each treaty will be composed of one or more clause from the following list:
- Cash transfers
- Trade
- Territorial transfers
- Technological exchange
- Immigration policies
- Treaties will not be restricted to two nations
- In addition to official business, the game will feature a rich variety of intelligence and counterintelligence options:
- Gathering demographic information on other countries
- Stealing maps
- Stealing research information
- Bribing units, and inciting revolts in cities and provinces
- Assassinating characters
- Planting moles in enemy intelligence agencies
- And more...
- The relations between nations will feature an elaborate system of attitudes, and reputations, where almost every action by the player will result in an adjustment of the view of his or her country on the international arena
- Not each and every option will be available to the player all the time, however. For further realism, the following limitations will apply to the choice of diplomatic options:
- Technology - one cannot form sophisticated mutual protection pacts in 2000BC
- Budget - the less you pay your spies, the less they can sniff out!
- Government type – it is very hard to pull off genocide if you are a democracy
- Ideology - goes somewhat along the lines of government type - you cannot do nasty things if you rule a society of pacifists.
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