Hi... I have been wanting to make a new civ game for a very long time. Of all the civ games... I like CTP2 the best because of the many different options for colonizing (and expansion) there are.
However... I have seen previews of Civ3 and I like the graphic realism of that game....(but still prefer CTP2... mainly because you can colonize the oceans... how cool is that? )
But none of them actually play on a globe... a living, breathing, changing, real world. That is the objective I want to accomplish with a new civ game. I mentioned this goal on a CTP2 modding forum recently: (to paraphrase)
I have had it in mind to redo the game with a unprecedented touch of realism... I want the player to be able to immerse himself in a real, true to life, living, breathing, world... so that the person can learn about what makes our world what it is, and experience what it is to live in our world from a whole new perspective!
Anyway... some people (even one of your own) have directed me here. I have taken a look at Clash... and may want to get involved. But I have a few questions (and sorry if some of them seem ... well ... pointed)
Why the heck are we using JAVA? I realize the advantage of being multi-platform... but a game needs to be as quick as technology will allow.... JAVA isnt a native lanquage for ANY home computer!!!!! Which means it will seriously slow game time... especially if major calculating has to be done (as it would in a Geology/Weather simulator for the creation of a map).
Are the developers open to taking the game in new (mostly additional instead of changing) directions?
To introduce a bit of my background and what I would like to add...
I am a 9th grade physical science teacher from TX with a background in Geology, Geography, Chemistry, and psychology. I have been an "amateur" programmer since I was 12... but I do not have much professional experience except some classes in college (including one on software engineering). I don't have a lot of spare time during the school year... but during the summer I could potentially work on this full time.
I REALLY want to work on the map creator... for a long time, I have been wanting to make a geology/weather simulator that will take a world through the entirety of "creation" so that we end up with a real world. I would really also like to have the world generator create a real globe and I am hoping you guys are open to this idea... (I have put some thought into how this could be done...)
I also would like to participate in making suggestions for many existing and even potentially new aspects of the game.
SO... let me know what you all think.
However... I have seen previews of Civ3 and I like the graphic realism of that game....(but still prefer CTP2... mainly because you can colonize the oceans... how cool is that? )
But none of them actually play on a globe... a living, breathing, changing, real world. That is the objective I want to accomplish with a new civ game. I mentioned this goal on a CTP2 modding forum recently: (to paraphrase)
I have had it in mind to redo the game with a unprecedented touch of realism... I want the player to be able to immerse himself in a real, true to life, living, breathing, world... so that the person can learn about what makes our world what it is, and experience what it is to live in our world from a whole new perspective!
Anyway... some people (even one of your own) have directed me here. I have taken a look at Clash... and may want to get involved. But I have a few questions (and sorry if some of them seem ... well ... pointed)
Why the heck are we using JAVA? I realize the advantage of being multi-platform... but a game needs to be as quick as technology will allow.... JAVA isnt a native lanquage for ANY home computer!!!!! Which means it will seriously slow game time... especially if major calculating has to be done (as it would in a Geology/Weather simulator for the creation of a map).
Are the developers open to taking the game in new (mostly additional instead of changing) directions?
To introduce a bit of my background and what I would like to add...
I am a 9th grade physical science teacher from TX with a background in Geology, Geography, Chemistry, and psychology. I have been an "amateur" programmer since I was 12... but I do not have much professional experience except some classes in college (including one on software engineering). I don't have a lot of spare time during the school year... but during the summer I could potentially work on this full time.
I REALLY want to work on the map creator... for a long time, I have been wanting to make a geology/weather simulator that will take a world through the entirety of "creation" so that we end up with a real world. I would really also like to have the world generator create a real globe and I am hoping you guys are open to this idea... (I have put some thought into how this could be done...)
I also would like to participate in making suggestions for many existing and even potentially new aspects of the game.
SO... let me know what you all think.
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