Morale plays a part in all fights. There is an option for surrendering during a siege, but I don't know how to handle it so there are fights anyway in the current code.
Unfortunately, the scenario won't have food/health stuff plugged in yet., because I want the square to be able to say how much food it has etc., and as long as it is a whole square opposed to a city, there is plenty of food. So the code will wait for further developments on the map (square in square) and econ (food for city) side for a moment.
But the scenario should still be fun (even though it is very simple, about 50 turns).
Unfortunately, the scenario won't have food/health stuff plugged in yet., because I want the square to be able to say how much food it has etc., and as long as it is a whole square opposed to a city, there is plenty of food. So the code will wait for further developments on the map (square in square) and econ (food for city) side for a moment.
But the scenario should still be fun (even though it is very simple, about 50 turns).
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