In accordance with Mark's suggestion, I am starting a thread dedicated to issues relating to random map scenarios.
Demo 7.1 does have random maps, but they are not yet scenarios, since they have no civilizations.
The maps are simple fractals using a midpoint algorithm, with a sea level added later to set the amount of land.
Since the only variable is altitude, only altitude related characteristics are used. This means that the available terrain types are ocean, coastal sea, flat land, rolling, broken and mountains, in increasing order of altitude.
As Laurent said:
Both of these models are dependent on climate patterns, which I will add when I figure out how to do it. If anyone has any references on coding such things I would much appreciate any help here.
I certainly do want this completed in time for D8.
Cheers
Demo 7.1 does have random maps, but they are not yet scenarios, since they have no civilizations.
The maps are simple fractals using a midpoint algorithm, with a sea level added later to set the amount of land.
Since the only variable is altitude, only altitude related characteristics are used. This means that the available terrain types are ocean, coastal sea, flat land, rolling, broken and mountains, in increasing order of altitude.
As Laurent said:
Then we need hygrometry (desert/humid squares) and vegetation (forests/plains).
I certainly do want this completed in time for D8.
Cheers
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