Clash of Civilizations Demo 7.2 is ready for your download and coments! Your comments are critical in helping the team avoid bad design decisions, and to give us the feedback we need to put out a Great product!
Update for D7.2 Features (Jan. 9 2003)
Demo 7.2 is now out! It adds these features to what was already in demo 7:
Features:
Fortification and Siege Model
Naval Combat
Militia that automatically forms in a square to fight off invaders
Economic Specials (Gold, Cloth, Tin, Salt)
Merchants that automatically trade in these goods and others
Jericho Scenario AI Improvements and "ladder" of difficulty
GUI changes:
More-streamlined movement interface
Economic orders panel comes up alone, econ info available via a button
tweaks to increase clarity on change province capital menu
Bug Fixes:
teleporting units and settlers
intermittent crashes when econ windows left open
For more details and to download the D7.2 zip you should check out my post dedicated to Demo 7.2 Features and other useful information.
Demo 7 Main Features:
1. In-Game Tutorial -- playtester feedback said we needed it to introduce all our novel game concepts painlessly
Warning, the Dawn of History tutorial scenario currently doesn't work right due to some last-minute bugs we didn't catch . You can still learn things by reading the bulletins, but shouldn't follow their instructions for now, or you'll lose about turn 50. To get beyond that, read and follow the advice here.
2. Scenario Generation -- you can create your own detailed scenarios even now! All scenario information is in XML files, and we'll have an editor in the future
3. Technology Model -- only partly implemented, but it's adding depth to the game already
4. Province System -- territory in Clash is organized flexibly by province, provinces expand automatically if good land is available, reducing micromanagement
5. Government/Social Model -- not in demo 7,but the coding is fairly far along. The "Ruler" button in the demo shows a preview of a what's to come!
The Demo has many intuitive aspects, but we also have not yet made it as user-friendly as the final product will be. Please play the "Dawn" tutorial scenario Before you make comments here so that you know how you are supposed to work things. For further information, you can check out the manual, linked to off the download page.
Also, please look over the bug reports and feature requests docs that are posted below this. Otherwise you could spend a lot of time telling us something we already know .
I would like to thank Gary (If it ain't Military or Economics he codes it!) and Laurent (Military Coder) for their work on the Demo. The coding team, and Especially Gary have put in huge amounts of time on the demo, and I'd like to officially thank them here for it! Great Job!
Let us know what you think!
Download Clash Demo 7.2 Here
For now the final d/l link is dead. I have launched some inquiries.
For now anyone can d/l the Demo 7.2.1 zip from:
Note that this is just the bare zip file. For info on how to install etc, please follow the instructions off the web page (the "Download Clash Demo 7.2 Here" link listed above).
Note: When you unzip the ClashD72.jar file to the MS Windows (TM) desktop, make sure you have "Use folder names" unchecked since otherwise you will end up with the jar file in ...\desktop\Clash Demo\ which will do you no good!
For Mac Users wanting to run the demos, please see the discussion in theRunning Clash on Macintosh thread. The short answer is that for OS X you can run the .jar file directly, for OS 8 and 9 please read over the thread to get an idea of what's involved.
Other OSs should be able to run Clash Demo 7.2. If you can find out how to execute a .jar file with "Java2" on your system, then you have all you need to run the demo. Please help others by telling us how you run Clash if you have an OS that isn't mentioned above.
To influence what goes into the next demo, you need to tell us what you want, like and don't like! Do that in this thread, or in the relevant model thread.
For those who want a blast from the past here is a link to the Demo 6 Thread.
[Edit Nov 2. 2003, provide alternate d/l site for demo zip.]
Update for D7.2 Features (Jan. 9 2003)
Demo 7.2 is now out! It adds these features to what was already in demo 7:
Features:
Fortification and Siege Model
Naval Combat
Militia that automatically forms in a square to fight off invaders
Economic Specials (Gold, Cloth, Tin, Salt)
Merchants that automatically trade in these goods and others
Jericho Scenario AI Improvements and "ladder" of difficulty
GUI changes:
More-streamlined movement interface
Economic orders panel comes up alone, econ info available via a button
tweaks to increase clarity on change province capital menu
Bug Fixes:
teleporting units and settlers
intermittent crashes when econ windows left open
For more details and to download the D7.2 zip you should check out my post dedicated to Demo 7.2 Features and other useful information.
Demo 7 Main Features:
1. In-Game Tutorial -- playtester feedback said we needed it to introduce all our novel game concepts painlessly
Warning, the Dawn of History tutorial scenario currently doesn't work right due to some last-minute bugs we didn't catch . You can still learn things by reading the bulletins, but shouldn't follow their instructions for now, or you'll lose about turn 50. To get beyond that, read and follow the advice here.
2. Scenario Generation -- you can create your own detailed scenarios even now! All scenario information is in XML files, and we'll have an editor in the future
3. Technology Model -- only partly implemented, but it's adding depth to the game already
4. Province System -- territory in Clash is organized flexibly by province, provinces expand automatically if good land is available, reducing micromanagement
5. Government/Social Model -- not in demo 7,but the coding is fairly far along. The "Ruler" button in the demo shows a preview of a what's to come!
The Demo has many intuitive aspects, but we also have not yet made it as user-friendly as the final product will be. Please play the "Dawn" tutorial scenario Before you make comments here so that you know how you are supposed to work things. For further information, you can check out the manual, linked to off the download page.
Also, please look over the bug reports and feature requests docs that are posted below this. Otherwise you could spend a lot of time telling us something we already know .
I would like to thank Gary (If it ain't Military or Economics he codes it!) and Laurent (Military Coder) for their work on the Demo. The coding team, and Especially Gary have put in huge amounts of time on the demo, and I'd like to officially thank them here for it! Great Job!
Let us know what you think!
Download Clash Demo 7.2 Here
For now the final d/l link is dead. I have launched some inquiries.
For now anyone can d/l the Demo 7.2.1 zip from:
Note that this is just the bare zip file. For info on how to install etc, please follow the instructions off the web page (the "Download Clash Demo 7.2 Here" link listed above).
Note: When you unzip the ClashD72.jar file to the MS Windows (TM) desktop, make sure you have "Use folder names" unchecked since otherwise you will end up with the jar file in ...\desktop\Clash Demo\ which will do you no good!
For Mac Users wanting to run the demos, please see the discussion in theRunning Clash on Macintosh thread. The short answer is that for OS X you can run the .jar file directly, for OS 8 and 9 please read over the thread to get an idea of what's involved.
Other OSs should be able to run Clash Demo 7.2. If you can find out how to execute a .jar file with "Java2" on your system, then you have all you need to run the demo. Please help others by telling us how you run Clash if you have an OS that isn't mentioned above.
To influence what goes into the next demo, you need to tell us what you want, like and don't like! Do that in this thread, or in the relevant model thread.
For those who want a blast from the past here is a link to the Demo 6 Thread.
[Edit Nov 2. 2003, provide alternate d/l site for demo zip.]
Comment